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Ragdoll physics
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== History == The ''[[Jurassic Park (franchise)|Jurassic Park]]'' licensed game ''[[Jurassic Park: Trespasser]]'' exhibited ragdoll physics in 1998 but received very polarised opinions; most were negative, as the game had a large number of bugs. It was remembered, however, for being a pioneer in [[Game physics|video game physics]].<ref>{{cite news |url=http://www.gamasutra.com/view/feature/3339/postmortem_dreamworks_.php |archive-url=https://web.archive.org/web/20080227075642/http://www.gamasutra.com/view/feature/3339/postmortem_dreamworks_.php |url-status=dead |archive-date=February 27, 2008 |title= Postmortem: DreamWorks Interactive's Trespasser |publisher=Game Developer |date=May 14, 1999 |author=Wyckoff, Richard }}</ref> There are [[fighting game]]s where the player controls one part of the body of the fighter and the rest follows along, such as ''[[Rag Doll Kung Fu]]'', as well as racing games such as the ''[[FlatOut (series)|FlatOut]]'' series. Recent procedural animation technologies, such as those found in [[NaturalMotion]]'s [[Euphoria (software)|Euphoria]] software, have allowed the development of games that rely heavily on the [[suspension of disbelief]] facilitated by realistic whole-body muscle/nervous ragdoll physics as an integral part of the immersive gaming experience, as opposed to the antiquated use of canned-animation techniques. This is seen in ''[[Grand Theft Auto IV]]'', ''[[Grand Theft Auto V]]'', ''[[Red Dead Redemption]]'', ''[[Max Payne 3]]'' and ''[[Red Dead Redemption 2]]'' as well as titles such as [[LucasArts]]' ''[[Star Wars: The Force Unleashed]]'' and ''Puppet Army Faction's Kontrol'', which feature 2D powered ragdoll locomotion on uneven or moving surfaces.
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