Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Revolution Software
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Company history== ===1992β1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky''=== The company's logo was inspired by the 1981 film ''[[Excalibur (film)|Excalibur]]'' and designed in collaboration with a graphic design firm in [[Kingston upon Hull|Hull]].<ref>{{cite web |last1=Yarwood |first1=Jack |title=How The '80s Film 'Excalibur' Inspired Revolution Software's Famous Logo |url=https://www.timeextension.com/news/2023/04/random-how-the-80s-film-excalibur-inspired-revolution-softwares-famous-logo |website=Time Extension |publisher=[[Hookshot Media]] |access-date=26 April 2023 |date=26 April 2023}}</ref> Released in 1992 for the [[Amiga]], [[Atari ST]] and [[DOS]] platforms, ''[[Lure of the Temptress]]'' was both critically and commercially a success<ref>[http://www.adventuregamers.com/display.php?id=173 "Interview: Charles Cecil on Broken Sword"] at Adventure Gamers.</ref> which helped set the company up for their future game releases.<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=1&platform_id=0 |title=Lure of the Temptress |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20120314001524/http://revolution.co.uk/?page_id=5&game_id=1&platform_id=0 |archive-date=14 March 2012}}</ref> Revolution released the game as [[freeware]] on 1 April 2003.<ref>{{cite web |url=http://revolution.co.uk/?page_id=14&game_id=1&platform_id=0 |title=Lure of the Temptress Freeware |publisher=Revolution Software}}</ref> Their next game was released in 1994; ''[[Beneath a Steel Sky]]'' became a hit on the Amiga and IBM PC compatibles. The game focused on protagonist Robert Foster's abduction and subsequent search for answers in a [[dystopia]]n city of the future. In that period they also ported [[Sierra Entertainment|Sierra's]] ''[[King's Quest VI: Heir Today, Gone Tomorrow]]'' to the [[Amiga]]. [[Virtual Theatre]] system was used instead of Sierra's Creative Interpreter because of its much better performance.<ref>{{cite journal |last=Fuente |first=Derek Dela |title=Beneath a Steel Sky |journal=Joystick |issue=40 |page=93 |publisher=Hachette Disney Presse |date=JulyβAugust 1993 }}</ref> ===1996β1997: ''Broken Sword: The Shadow of the Templars'' and ''Broken Sword II: The Smoking Mirror''=== Despite the success of ''Beneath a Steel Sky'', it was the company's next game that they would become best known for, and which would have both the biggest critical and commercial success.<ref name="bs1" /> ''[[Broken Sword: The Shadow of the Templars]]'' was released for PC and [[PlayStation]] in 1996 and was later ported to the [[Game Boy Advance]] in 2002. The game revolves around the story of George Stobbart, an American tourist whose holiday in Paris is rudely interrupted by a bombing. Investigating, he runs into photo-journalist Nicole Collard, and the two embark on a globe-trotting adventure. The hand drawn graphics, story and characters, and gameplay helped cement the company's reputation for story driven games.<ref name="bs1">{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=3&platform_id=0|archive-url=https://web.archive.org/web/20111008031613/http://revolution.co.uk/?page_id=5&game_id=3&platform_id=0|url-status=dead|archive-date=8 October 2011 |title=Broken Sword: The Shadow of the Templars |publisher=Revolution Software}}</ref> The game was quickly followed by a well-received sequel, ''[[Broken Sword II: The Smoking Mirror]]''.<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=4&platform_id=0 |title=Broken Sword: The Smoking Mirror |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20120315094822/http://revolution.co.uk/?page_id=5&game_id=4&platform_id=0 |archive-date=15 March 2012}}</ref> According to Charles Cecil, each of the first two ''[[Broken Sword]]'' games sold around 1,000,000 copies in the mid-1990s. ===2000: ''In Cold Blood'' and ''Gold and Glory: The Road to El Dorado''=== In July 2000, the company released their first 3D game ''[[In Cold Blood (video game)|In Cold Blood]]'' for the PlayStation (later released for Microsoft Windows in October 2000). Set in the near future, the game featured John Cord, an [[Secret Intelligence Service|MI6]] agent. Sent to the fictional, former Soviet region of Volgia, the player embarks on a mission to investigate a newly discovered substance, Blue Nephrine. However, Cord is betrayed and must work out by whom, while simultaneously trying to work out what plans the dictator of Volgia, General Nagarov, has for this mysterious new chemical and the implications for the world. In December 2000, the company also released a children's adventure game ''[[Gold and Glory: The Road to El Dorado]]'' to coincide with the release of the film ''[[The Road to El Dorado]]''.<ref>{{cite web |url=http://pc.ign.com/objects/014/014685.html |archive-url=https://web.archive.org/web/20020621163800/http://pc.ign.com/objects/014/014685.html |url-status=dead |archive-date=21 June 2002 |title=Gold and Glory: The Road to El Do Rado |website=IGN}}</ref> ===2001β2002: ''Good Cop Bad Cop'' cancellation=== The company then started work on ''Good Cop Bad Cop'', an [[action game]] for the [[PlayStation 2]], [[Xbox (console)|Xbox]] and [[GameCube]]. However the game was eventually cancelled<ref>{{cite web |url=http://ps2.ign.com/objects/016/016475.html |title=Good Cop Bad Cop Canceled |website=IGN}}</ref> so that the company could concentrate on ''[[Broken Sword: The Sleeping Dragon]]''. ===2003β2006: ''Broken Sword: The Sleeping Dragon'' and ''Broken Sword: The Angel of Death''=== Released in November 2003, ''[[Broken Sword: The Sleeping Dragon]]'' featured 3D graphics, and moved away from the 2D [[point-and-click]] style of older games. As the game was developed for Microsoft Windows, PlayStation 2 and Xbox simultaneously, they decided to implement a direct control mechanism for the protagonist, instead of mouse control clicking on hot spots, as this was easier to convert to console game pads.<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=6&platform_id=0 |title=Broken Sword: The Sleeping Dragon |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20120127204656/http://revolution.co.uk/?page_id=5&game_id=6&platform_id=0 |archive-date=27 January 2012}}</ref> Revolution released ''[[Broken Sword: The Angel of Death]]'' on 15 September 2006. At the start of the game, George is working as a bail bonds clerk when he falls in love with Anna-Maria, a woman who asks George to help her find an artifact.<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=7&platform_id=0 |title=Broken Sword: The Angel of Death |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20110927222949/http://revolution.co.uk/?page_id=5&game_id=7&platform_id=0 |archive-date=27 September 2011}}</ref> ===2009β2011: Director's Cut and Remasters=== On 1 March 2009, Revolution Software released a director's cut version of their first ''Broken Sword'' series, titled ''[[Broken Sword: The Shadow of the Templars β Director's Cut]]'', for [[Wii]] and [[Nintendo DS]] platforms (later on [[iOS]], [[Microsoft Windows]] and [[OS X]]).<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=9&platform_id=0 |title=Broken Sword: The Shadow of the Templars β Director's Cut |publisher=Revolution Software |url-status=dead |archive-url=https://archive.today/20120715113527/http://revolution.co.uk/?page_id=5&game_id=9&platform_id=0 |archive-date=15 July 2012}}</ref> According to a Charles Cecil interview with Pocket Gamer, the iOS version of the ''Director's Cut'' sold around 160,000 copies by December 2010.<ref>{{cite web |url=http://www.pocketgamer.biz/r/PG.Biz/Revolution+news/news.asp?c=25880 |title=Revolution's Charles Cecil on Broken Sword 2 and why it's the best time ever to be an indie |publisher=Pocket Gamer}}</ref> The company also announced that ''The Director's Cut'' is coming soon to [[Android (operating system)|Android]].<ref>{{cite web |url=http://www.droidgamers.com/index.php/game-news/android-game-news/2104-revolution-software-to-bring-broken-sword-and-a-mysterious-new-game-to-android |title=Revolution Software to bring Broken Sword and a mysterious new game to Android |publisher=Droid Gamer}}</ref> In October 2009, ''Beneath a Steel Sky β Remastered'' was made available on the [[App Store (iOS)|Apple App Store]].<ref name="BASS:R">{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=8&platform_id=0 |title=Beneath a Steel Sky: Remastered |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20110927222706/http://revolution.co.uk/?page_id=5&game_id=8&platform_id=0 |archive-date=27 September 2011}}</ref> ''The Remastered Edition'' sold around 20,000 copies in its first month and expected to hit 70,000 sales in the first year and 100,000 lifetime sales.<ref>{{cite web |url=http://www.pocketgamer.biz/r/PG.Biz/Beneath+A+Steel+Sky%3A+Remastered/news.asp?c=16414 |title=iPhone's Beneath a Steel Sky on track for 20,000 sales in first month |publisher=Pocket Gamer}}</ref> The company announced the remastered edition of the second game in the ''Broken Sword'' series on 9 December 2010, called ''Broken Sword: The Smoking Mirror β Remastered''. The game was released in late 2010 on iPhone, April 2011 on OS X and May 2011 on Microsoft Windows.<ref>{{cite web |url=http://revolution.co.uk/?page_id=5&game_id=8&platform_id=0 |title=Broken Sword: The Smoking Mirror β Remastered |publisher=Revolution Software |url-status=dead |archive-url=https://web.archive.org/web/20110927222706/http://revolution.co.uk/?page_id=5&game_id=8&platform_id=0 |archive-date=27 September 2011}}</ref> ===2012βpresent: ''Broken Sword 5: The Serpent's Curse'', ''Beyond a Steel Sky'' and ''Broken Sword 6'' ideas=== On 25 July 2012, Charles Cecil posted on his personal Facebook account: "Totally focused on the announce video for our next game. I am thrilled by how it's looking, and can't wait to talk publicly, but completing the video for end of the month β as originally promised β now seems somewhat ambitious."<ref>{{cite web |url=http://www.facebook.com/photo.php?fbid=10151107917725126&set=a.10150472548255126.423654.577415125&type=1 |title=Charles Cecil hints at new game.}}</ref> After a short delay, the game was officially announced to be a fifth entry in the series: ''[[Broken Sword 5: The Serpent's Curse]]''.<ref>{{cite web |url=http://www.facebook.com/photo.php?fbid=10151372199258858&set=a.10151248408043858.568664.127239338857&type=1 |title=Broken Sword 5 announcement.}}</ref> The game was announced with a [[Kickstarter]] campaign and a video, showing some of the game's graphics and hinting at its storyline.<ref>{{cite web |url=http://www.kickstarter.com/projects/165500047/broken-sword-the-serpents-curse-adventure |title=Broken Sword 5 Kickstarter, with video.}}</ref> After the release of ''Beneath a Steel Sky β Remastered'', Charles Cecil and Dave Gibbons stated that a sequel could be likely and that iPhone would be the ideal platform.<ref>{{cite web |url=http://www.pocketgamer.co.uk/r/iPhone/Beneath+A+Steel+Sky%3A+Remastered/news.asp?c=16007 |title=Beneath a Steel Sky 2 |publisher=Pocket Gamer}}</ref> During the ''Broken Sword 5'' crowdfunding campaign on Kickstarter, the company originally put ''Beneath a Steel Sky 2'' as a $1,000,000 bonus stretch goal if the new Broken Sword game raises enough money, but it only raised $820,000 (including [[PayPal]] donations). On 24 September 2012, after failing to reach the bonus stretch goal, the company's co-founder Tony Warriner said that "after the huge success of the ''Broken Sword 5'' crowdfunding campaign on Kickstater, it inspired us to begin work on ''Beneath a Steel Sky 2''. Development of the sequel will begin after the release of ''Broken Sword 5''. We're delighted by the recent level of interest in a sequel to ''Beneath a Steel Sky'' and are currently discussing design ideas for this project which we plan to go into development following the release of ''Broken Sword 5''. We're deeply touched that our ''Beneath a Steel Sky'' fans are as enthusiastic today as they were when the original game released in 1994." ''Beneath a Steel Sky 2'' is to be developed for iOS, Android, PC, Linux and OS X. There is also a possibility in looking into a console version release.<ref name="BASS2">{{cite web |first=Craig |last=Chapple |url=http://www.develop-online.net/news/42048/Revolution-greenlights-Beneath-a-Steel-Sky-2 |title=Revolution greenlights Beneath a Steel Sky 2 |date=24 September 2012 |work=[[Develop (UK magazine)|Develop]] |publisher=Intent Media |access-date=16 October 2012}}</ref> In a September 2015 interview, Cecil announced that he was working on a story for ''Broken Sword 6'' which would involve the main characters travelling to Germany.<ref>{{cite news |last=Caballero |first=David |date=15 September 2015 |title=Charles Cecil: "Broken Sword 6 will be great" |url=http://www.gamereactor.eu/news/340643/Charles+Cecil+Broken+Sword+6+will+be+great/ |work=GameReactor Germany |publisher= Gamez Publishing A/S |access-date=17 June 2020 }}</ref> In a later interview from April 2020, however, Cecil said he was "mulling around" ideas for ''Broken Sword 6'', while his focus seemed to be still on ''[[Beyond a Steel Sky]]'', though he did not exclude the idea that the next ''Broken Sword'' game may follow the company's present project.<ref>{{cite web |url=https://www.playdiaries.com/charles-cecil-beyond-a-steel-sky-interview/ |title=The Long Talk: Beyond A Steel Sky's Charles Cecil on friendship and happiness |last=Cullen |first=Johnny |date=17 April 2020 |website=Play Diaries |access-date=26 June 2020 }}</ref> Towards the end of 2023, Revolution announced<ref>{{Citation |title=Broken Sword Parzival's Stone {{!}} Shadow of the Templars: Reforged {{!}} Xbox Showcase - Gamescom 2023 |url=https://www.youtube.com/watch?v=Y_s5p_rBIjE |access-date=2024-01-06 |language=en}}</ref> that a sixth instalment of ''Broken Sword'' was in development, titled ''Broken Sword: Parzival's Stone'', which is scheduled for release in 2024. In addition, a "Reforged" revamp of the first game, ''Shadow of the Templars'', was due for release in 2024, with updated graphics and other minor changes to the original gameplay.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)