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Sensible Soccer
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== History == The basis for ''Sensible Soccer'' was ''[[MicroProse Soccer]]'', released for [[home computer]]s in 1988. It was designed by [[Jon Hare]] and programmed by Chris Yates, who adapted the gameplay format of [[arcade video game]] ''[[Tehkan World Cup]]'' (1985) while adding their own elements to create ''MicroProse Soccer''. Hare and Yates went on to use ''MicroProse Soccer'' as the basis for ''Sensible Soccer'' in 1992, making further improvements to the gameplay.<ref name="Retro">{{cite magazine |title=The Sensible Game: Jon Hare Reveals the Drive and Inspiration β Direct and Indirect β For the Beautiful Game That Became Sensible Soccer |magazine=[[GamesTM|Retro: The Ultimate Retro Companion from Games<sup>TM</sup>]] |date=2010 |volume=3 |publisher=[[Imagine Publishing]] |location=United Kingdom |pages=224-231 (228-9) |url=https://issuu.com/topov81/docs/retro_volume_3/228}}</ref><ref name="RG33">{{cite journal |title=Developer Lookback: Being Sensible |journal=[[Retro Gamer]] |date=January 2007 |issue=33 |pages=36β41 |url=https://archive.org/details/retro_gamer/RetroGamer_033/page/36/mode/2up}}</ref> ''Sensible World of Soccer'', commonly referred to as ''SWOS'', was released in 1994. The game was almost published by [[Virgin Interactive|Virgin Games]], but they insisted on it being called Virgin Soccer.<ref>[http://www.gamersnet.nl/previews/sensible_soccer/ Jon Hare interview] at gamersnet.nl</ref> It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure. ===Next generation=== The series would make a return in the summer of 2006, with a full 3D title released for Windows, [[PlayStation 2]] and [[Xbox (console)|Xbox]].<ref>{{Cite web|url = http://www.eurogamer.net/article.php?article_id=61490|title = A Sensible Decision|website = [[Eurogamer]]|date = November 2005|access-date = 1 November 2005|archive-date = 16 October 2007|archive-url = https://web.archive.org/web/20071016082230/http://www.eurogamer.net/article.php?article_id=61490|url-status = dead}}</ref> [[Codemasters]], the holders of the licence, released the game across all [[PAL]] territories, with the design capabilities overseen by [[Jon Hare]], the original designer of the game. ''Sensible Soccer 2006'' was released on 9 June 2006. ===Xbox Live Arcade=== In 2006, Codemasters announced a new version of ''[[Sensible World of Soccer]]'', developed by Kuju Sheffield, for the [[Xbox 360]] to be released in summer 2007 on [[Xbox Live Arcade]]. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the ''96/97'' version of ''Sensible World of Soccer'' for the Amiga, along with the music from ''Sensible Soccer 2006''.<ref>[http://www.eurogamer.net/article.php?article_id=78471 Sensible World of Soccer 96/97] {{Webarchive|url=https://web.archive.org/web/20071017104246/http://www.eurogamer.net/article.php?article_id=78471 |date=17 October 2007}} at [[Eurogamer.net]]</ref> Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten.<ref>[https://archive.today/20120801044338/http://www.eurogamer.net/article.php?article_id=86760 Codemasters talks Sensible Soccer XBLA] at [[Eurogamer.net]]</ref> After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007<ref>[https://archive.today/20120718035316/http://uk.gamespot.com/news/6183397.html?action=convert&om_clk=latestnews&tag=latestnews;title;1 Gamespot β XBLA getting Sensible 19 Dec.]</ref> but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible.<ref>[https://archive.today/20120801035315/http://www.eurogamer.net/article.php?article_id=89651 SWOS pulled from Live Arcade], [[Eurogamer]], 19 December 2007.</ref> The fixed version of the game was released two days later on 21 December. The Windows version was never released.
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