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SimTown
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==Gameplay== The game structure of ''SimTown'' is similar to ''SimCity'', but on a generally smaller and simplified scale, in which players are instead tasked with crafting a small town. Players are allocated a blank and flat tract of land, where they will be required to place homes, workplaces, and civic buildings. In addition, other elements such as roads and [[flora (plants)|flora]] can be placed, although they have no practical use beyond beautification, and consume water resources. The primary objective of ''SimTown'' is to keep the town's citizens happy. This can be achieved by ensuring that [[water supply]], [[tree]]s, farm [[agriculture|crops]], and the [[recycling]]/air quality program remain well maintained and well funded, with the allocation of "credits" given at each stint. The amount of these resources required for the town and the credits awarded will depend on how much has been built in the town. Trees and ponds, for example, may consume a certain amount of water, while most businesses and homes will generate garbage that must be dealt with using the recycling program. If these resources are not kept in check, the town may experience negative repercussions, such as the presence of dying trees and dried-up ponds if a water supply is not sufficiently provided. This aspect of the game may be compared with the annual or monthly budgets seen in ''SimCity''; however, there are no signs of actual currency used in ''SimTown'' aside from the credits allocated for the external resources; there is no monetary cost associated with landscaping or the construction of buildings. Like ''SimCity'', ''SimTown'' places an emphasis on ensuring that a balance between the number of residents and jobs is adequately regulated and maintained. Each household in a home contains two children, a pet, and two adults; the latter may need to find jobs in businesses or civic buildings placed by players. Likewise, businesses and civic buildings require a sufficient number of workers to function properly. If residents are unable to find jobs after a while, indications of their long-term [[unemployment]] will show when their home rots and is eventually reduced to rubble (and its inhabitants move out). Similarly, if a business or civic building lacks sufficient employees, the buildings will decay and eventually collapse into rubble. ''SimTown'' allows a player to monitor the town's condition with a feature that allows players to craft and name a resident, who will provide basic feedback and daily activities through diary entries. A local newspaper is also provided to monitor the general conditions of the town. ''SimTown'' also awards players with trophies and prize ribbons by meeting certain objectives and requirements. There are also several easter eggs hidden in the game. <!-- This is a "starter" edit. Please provide a link to redirect to virtual easter eggs. -->
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