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==Subgenres== ===Construction and management simulation=== {{Main|Construction and management simulation}} Construction and management simulation (CMS)<ref name="Rollings">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams|title=Andrew Rollings and Ernest Adams on Game Design|publisher=New Riders Publishing|year=2003|pages=417–441|url=http://safari.adobepress.com/1592730019/ch14|isbn=978-1-59273-001-8|access-date=2010-08-06|archive-date=2008-09-15|archive-url=https://web.archive.org/web/20080915150839/http://safari.adobepress.com/1592730019/ch14|url-status=dead}}</ref> is a type of simulation game in which players build, expand or manage fictional communities or projects with limited resources.<ref name="GATVG">{{cite book|last=Wolf|first=Mark J. P.|title=The Medium of the Video Game|publisher=University of Texas Press|year=2002|url=https://archive.org/details/mediumofvideogam0000unse|isbn=978-0-292-79150-3|url-access=registration}}</ref> [[Strategy games]] sometimes incorporate CMS aspects into their game economy, as players must manage resources while expanding their projects. Pure CMS games differ from strategy games in that "the player's goal is not to defeat an enemy, but to build something within the context of an ongoing process."<ref name="Rollings"/> Games in this category are sometimes also called "management games".<ref>{{cite web|url=http://www.gamespot.com/pc/strategy/emperorriseofthemk/index.html|title=Emperor: Rise of the Middle Kingdom for PC|website=[[GameSpot]]|access-date=2007-11-16}}</ref><ref>{{cite web|url=http://www.gamespot.com/pc/strategy/schooltycoon/review.html|title=School Tycoon for PC Review|author=Beers, Craig|website=[[GameSpot]]|date=2004-03-18|access-date=2007-11-16}}</ref><ref>{{cite web|url=http://pc.ign.com/articles/134/134515p1.html|archive-url=https://web.archive.org/web/20021003145532/http://pc.ign.com/articles/134/134515p1.html|url-status=dead|archive-date=October 3, 2002|title=IGN: Zeus: Master of Olympus Preview|author1=Butts, Stephen | author2=Ward, Trent C.|website=[[IGN]]|date=2000-10-02|access-date=2007-11-16}}</ref> ===Life simulation=== {{Main|Life simulation game|}} Life simulation games (or [[artificial life]] games)<ref name="fundamentals">{{cite book|last=Rollings|first=Andrew|author2=Ernest Adams |title=Fundamentals of Game Design|publisher=Prentice Hall|year=2006|url=http://wps.prenhall.com/bp_gamedev_1/54/14053/3597646.cw/index.html}} </ref> are a subgenre of simulation video games in which the player lives or controls one or more artificial lifeforms. A life simulation game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem".<ref name="fundamentals"/> [[Social simulation game|Social simulation]] games are one of its subgenres. ===Sports=== {{Main|Sports game}} Some video games simulate the playing of [[sport]]s. Most sports have been recreated by video games, including [[team sport]]s, [[Track and field athletics|athletics]] and [[extreme sport]]s. Some games emphasize playing the sport (such as the [[Madden NFL series|''Madden NFL'' series]]), whilst others emphasize strategy and organization (such as ''[[Football Manager]]''). Some, such as ''[[Arch Rivals]]'', satirize the sport for comic effect. This genre has been popular throughout the history of video games, and is competitive, just like real-world sports. A number of game series feature the names and characteristics of real teams and players, and are updated continuously to reflect real-world changes. ===Other types=== [[File:FlightGear 3.0 Boeing 777-200 cockpit.png|thumb|''[[FlightGear]]'', a [[flight simulator]] video game]] * In [[medical simulation]] games, the player takes the role of a [[surgeon]]. Examples include the ''[[Trauma Center: Under the Knife|Trauma Center]]'' and ''[[LifeSigns: Surgical Unit|LifeSigns]]'' series. * In photography simulation games, players take photographs of animals or people. This includes games such as ''[[Pokémon Snap]]'' and ''[[Afrika (game)|Afrika]]''. * In [[police]] simulation games, the player takes the role of [[law enforcement]]. Examples include the [[Grand_Theft_Auto_modding#LCPDFR_and_LSPDFR|LCPDFR and LSPDFR]] and the ''Cops and Robbers V'' server for [[Grand_Theft_Auto_modding#FiveM|FiveM]]. * Military simulation games are [[Wargame (video games)|wargames]] with higher degrees of realism than other wargames set in a fantasy or science fiction environment. These attempt to simulate real warfare at either a tactical or strategic level.<ref name="pcgamer 9 genres"/> ** Some simulators, like ''GeoCommander'' by Intelligence Gaming, are designed for the US military to help new officers learn how to handle situations in a game setting before taking command in the field.<ref>{{cite web|url=http://www.invism.com/projects/software-applications/geocommander/geocommander.html|title=Invism Software Applications|publisher=[[Invism]]|date=2010-03-11|access-date=2010-12-05}}</ref> ** Certain [[tactical shooters]] have higher degrees of realism than other shooters. Sometimes called "soldier sims", these games try to [[simulate]] the feeling of being in combat. This includes games such as ''[[ARMA (series)|Arma]]''. [[File:Orbits journey simulator 2020.webm|thumb|Gravity simulator game. The player can launch the Sun and planets, turn on the trail, set the initial speed.]] * [[Vehicle simulation game]] ** [[Flight simulator]]s, including [[Amateur flight simulation|amateur flight simulators]], [[Combat flight simulation game|combat flight simulators]] and [[Space flight simulation game|space flight simulators]] ** [[Racing game|Racing video game]]s, including [[sim racing]] ** [[Submarine simulator|Submarine simulator games]] ** [[Train simulator|Train simulator games]] ** [[Truck Simulator|Truck simulator games]] * [[Immersive sim]]s are typically played from the [[First person (video games)|first-person perspective]] in a simulates a consistent lived-in world, and include elements of numerous gameplay systems that the player can use to complete objectives in many different manners, creating a sense of player agency and [[emergent gameplay]].<ref name="pc gamer">{{cite magazine|url=http://www.pcgamer.com/history-of-the-best-immersive-sims/ |title=History of the best immersive sims |first=Rick |last=Lane |date=July 7, 2016 |access-date=April 7, 2017 |magazine=[[PC Gamer]] |url-status=live |archive-url=https://web.archive.org/web/20170522065909/http://www.pcgamer.com/history-of-the-best-immersive-sims/ |archive-date=May 22, 2017 }}</ref><ref name="polygon">{{cite web|url=http://www.polygon.com/2016/8/18/12539476/what-makes-an-immersive-sim-and-why-are-they-staging-a-comeback |title=What makes an Immersive Sim, and why are they staging a comeback? |first=Thomas |last=Biery |date=August 18, 2016 |access-date=April 7, 2017 |work=[[Polygon (website)|Polygon]] |url-status=live |archive-url=https://web.archive.org/web/20170303121527/http://www.polygon.com/2016/8/18/12539476/what-makes-an-immersive-sim-and-why-are-they-staging-a-comeback |archive-date=March 3, 2017 }}</ref> * "Blue collar" games that include both realistic and hyper-realistic presentation of [[blue collar]] jobs in a game setting. These can include some of the vehicle simulation games including the flight, train and truck simulator titles, hunting games like ''[[TheHunter]]'' series, other job simulation games like ''[[House Flipper]]'' or ''[[PowerWash Simulator]]'', and games themed around these types of jobs like ''[[Overcooked]]''.<ref name="pcgamer 9 genres">{{cite magazine | url = https://www.pcgamer.com/these-9-genres-need-more-games-please/ | title = These 9 genres need more games, please | first= Evan | last = Lahti | date = January 24, 2021 | access-date = January 24, 2021 | magazine = [[PC Gamer]] }}</ref> * Digital card games simulating [[blackjack]] and [[poker]] (including video poker) * Video games designed to simulate mechanical or other real-world games. These may include simulations of [[pinball games]] and casino games such as [[slot machines]], [[pachinko]], and [[roulette]].
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