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Solar Jetman
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==Gameplay== [[Image:Solar Jetman screenshot.png|thumb|240px|left|A still image of gameplay. Jetman must manoeuvre his pod through various planets with ranging gravitational pulls.]] The game is a [[multidirectional shooter]] that is presented in a horizontal side-view, in a similar vein to earlier installments of the ''Jetman'' series.<ref name=preview>{{cite news | url=http://www.crashonline.org.uk/86/solarjet.htm | title=Solar Jetman preview | publisher=Newsfield | work=CRASH Issue 86 | date=1 March 1991 | access-date=6 May 2006}}</ref><ref name=history/> The game is set after the events of ''[[Lunar Jetman]]'' and involves series protagonist Jetman on his quest to gather all pieces of the Golden Warpship, a mythical starship that allows interstellar travel. The player controls Jetman's pod in either a clockwise or anti-clockwise direction. The pod is subject to [[inertia]] but not [[Drag (physics)|drag]] physics depending on the level of [[gravity]] of the set planet.<ref name=total/> The constant pull of gravity changes every level, which makes stable flight challenging and manoeuvring the pod more difficult as the levels progress.<ref name=preview/> ''Solar Jetman'' has twelve planets and one hidden planet, each with its own gravity and system of enemy-infested caverns. The goal is to navigate these caverns with small jet pods launched from an immobile mothership, on each planet bringing back a piece of the Golden Warpship and enough fuel to journey to the next one. Items are collected with a tow cable that makes flight more difficult due to the drag of the item, and are released over the mothership or deposited in small wormholes deeper in the caverns.<ref name=total/> Points are earned by retrieving valuables and destroying enemies, and can be spent after every other stage to buy [[power-up]]s for Jetman's pod. If a pod is destroyed, Jetman will eject out of the pod and walk around in an agile but vulnerable [[space suit]]. The player may be able to return to the mothership in order to collect a new pod. If the player dies outside of their pod, a life will be lost.<ref name=preview/>
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