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Spectrum HoloByte
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==History== Spectrum HoloByte was founded in 1983 in [[Boulder, Colorado]], by Jeff Sauter, Phil Adam and Mike Franklin. In 1987 Spectrum HoloByte merged with another game developer, Nexa Corporation, forming a common holding company, Sphere, Inc., and prompting the company's move from Colorado to California. Nexa founder [[Gilman Louie]] served as chairman of the combined company. In 1992, Spectrum HoloByte received an investment from [[Kleiner Perkins]], which let the company repurchase shares formerly owned by [[Robert Maxwell]]'s companies, ending its ties to their bankruptcies.<ref name="cgw199212">{{cite magazine | url=http://www.cgwmuseum.org/galleries/index.php?year=1992&pub=2&id=101 | title=Spectrum HoloByte Buy-Back Launches Next Generation | magazine=Computer Gaming World | date=December 1992 | access-date=5 July 2014 | pages=116}}</ref> In December 1993, Sphere, Inc. merged with [[MicroProse]] to form MicroProse Inc.<ref>{{cite magazine|title=Spectrum + MicroProse = MicroProse Inc.|magazine=[[GamePro]]|issue=56|publisher=[[International Data Group|IDG]]|date=March 1994|page=186}}</ref> For the following years, games from both companies were published under their respective brands, but in 1996 all titles were consolidated under the MicroProse brand.<ref>{{cite magazine|title=Stop Press: The Name Game |magazine=[[Next Generation (magazine)|Next Generation]]|issue=19|publisher=[[Imagine Media]] |date=July 1996|page=17}}</ref> [[Hasbro Interactive]] acquired the merged company in 1998, and what had been Spectrum HoloByte ceased to exist when the development studio in [[Alameda, California]], was closed in 1999.<ref>{{cite news|url=https://www.nytimes.com/1999/12/08/business/hasbro-to-cut-20-of-its-jobs-and-take-97-million-charge.html|title=Hasbro to Cut 20% of Its Jobs and Take $97 Million Charge|last=Freudenheim|first=Milt|date=8 December 1999|newspaper=The New York Times|access-date=11 January 2014}}</ref> {{-}}
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