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==History== After the successful launch of Wizards of the Coast's ''Magic: The Gathering'' card game in 1993, [[TSR, Inc.|TSR]] entered the fledgling CCG market with their take on a fantasy-themed card game in June 1994. ''Spellfire'' was designed by [[Steve Winter]], [[Jim Ward (game designer)|Jim Ward]], [[David Cook (game designer)|Dave Cook]], and [[Timothy Brown (game designer)|Tim Brown]].<ref name="Pyramid9"/> ''Spellfire'' used characters, locations, magic items, artifacts, monsters, events, and spells from the intellectual properties of TSR's ''Dungeons & Dragons'' gaming worlds. However, it faced criticism immediately after release. One concern was TSR's use of artwork on ''Spellfire'' cards that had already been used on TSR's products like ''AD&D'' and ''Dragon'' Magazine.<ref name="MILLER"/> Another source of debate was ''Spellfire'''s use of completely different game mechanics.
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