Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Standard basis
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Properties == By definition, the standard basis is a [[sequence]] of [[orthogonal]] [[unit vectors]]. In other words, it is an [[ordered basis|ordered]] and [[orthonormal basis|orthonormal]] basis. However, an ordered orthonormal basis is not necessarily a standard basis. For instance the two vectors representing a 30Β° rotation of the 2D standard basis described above, i.e. , <math display="block">v_1 = \left( {\sqrt 3 \over 2} , {1 \over 2} \right) \,</math> <math display="block">v_2 = \left( {1 \over 2} , {-\sqrt 3 \over 2} \right) \,</math> are also orthogonal unit vectors, but they are not aligned with the axes of the [[Cartesian coordinate system]], so the basis with these vectors does not meet the definition of standard basis.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)