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Starsiege: Tribes
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==Gameplay== [[Image:Sshot0028.png|thumb|256px|right|''Starsiege: Tribes'' screenshot]] ''Tribes'' is a squad-based [[multiplayer]] [[online]] game. The story is set in the 40th century, after humanity has settled across the galaxies via jumpgates. Conflict has broken out between several factions of humans, the four largest of which are the Children of the Phoenix, who descend from people isolated from the Great Human Empire during the "jumpgate diaspora", Blood Eagle, a force of imperial knights originally sent from the Empire to subdue Humans who have gone 'tribal' over time, and Diamond Sword and Starwolf, who are of secondary importance, with innumerable other splinter tribes constantly fighting for territory. The player assumes the role of a warrior loyal to one of the four major tribes battling in the front lines of the conflict.{{Citation needed|date=October 2015}} The battles take place in one of 40 levels. Most of the standard maps are outdoors environments in a variety of climates, from sunshine to snow and hail. In general, bases are scattered throughout the map depending on the game type. The outdoor environments can extend for several in-game kilometers.{{Citation needed|date=October 2015}} There are five distinct "default" game types: * [[Capture the flag]] (CTF) - Each team (up to eight, normally less than three on any given mission) has one or more bases and a single flag. Each team tries to take an opposing team's flag and touch it to their own, which "captures" the flag and awards the capturing team a point. If a flag carrier is killed, the flag is dropped; the flag can be picked up by a teammate to finish the capture, instantly returned to its base by a member of the flag's team, or returned after a certain interval of time. Stalemates often occur when multiple teams' flags are taken at the same time; a team's flag must be at its base to accomplish a "cap". Capture the Flag is a popular mode, with 75 percent of servers running this game type.<ref name="gamespot"/> * [[Deathmatch (gaming)|Deathmatch]] (DM) - It can be played with or without teams; in both cases, players must get the highest number of kills to win. * Capture and hold (C&H) - Teams must seek out capturable bases or other assets, sometimes complete with turrets and stations, throughout the map. Points are given based on the amount of time an asset is "owned". * Defend and destroy (D&D) - Players on a team must destroy certain items in an enemy's base before the enemy does the same to their base. Subsequent team-based [[First-person shooter]] games, however, did use variations of the concept (such as with the later ''[[Unreal Tournament]]'' and its "Assault" game type). Defend and Destroy is the second-most popular game type.<ref name="gamespot"/> * Find and retrieve (F&R) - A number of flags are scattered across the mission area. Team members must find and bring them back to their base. The flags can be captured from the enemy as well. The team to capture all the flags wins.{{Citation needed|date=October 2015}} Each player wears either light, medium, or heavy armor. Heavier armors supply larger amounts of armor, energy, and ammunition. Different armor types support different weapons and equipment; for example, only the heavy armor supports the heavy mortar but only light armor supports the sniper rifle.<ref name="gamespot"/> When damage is dealt to the player (by falling or being hurt by a weapon), armor is lost. Loss of all armor results in the player's death. After dying, the player respawns at the team's base (or somewhere in the field). Players also have an energy cell, which is drawn on for jetting, firing some kinds of weapons, and activating packs. The different armor types can be accessed at an inventory station. There are various items of equipment usable by the players, including vehicles, eight weapons, and "Packs" which alter the abilities of the player. On some maps, bases include various defense mechanisms and other tools to assist the team: Generators, turrets, stations, and sensors. Generators provide power to systems. Destroying them can disable an entire team's defense by deactivating turrets and stations. Weapons include the heavy mortar, sniper rifle, explosive disc launcher, short-range gatling gun, grenade launcher, blaster, plasma rifle, and laser rifle.<ref name="gamespot"/> ===Movement=== In addition to running and jumping, players are equipped with a jetpack which allows them to accelerate into the air until the armor's energy is used up. In addition to straight-line movement, the jetpack has other versatile uses. It can be used to make short hops whilst zig-zagging to make a player harder to target in open areas. An upward thrust can help the player evade oncoming enemies armed with short-range weapons.<ref name="cheats">{{cite web |url=http://www.computerandvideogames.com/article.php?id=69365 |title=PC Cheats: Starsiege Tribes |last=Lambert |first=Kornel |website=[[Computer and Video Games]] |publisher=[[Future plc|Future Publishing]] |archive-url=https://web.archive.org/web/20070121083557/http://www.computerandvideogames.com/article.php?id=69365 |archive-date=21 January 2007 |url-status=dead |access-date=8 June 2017}}</ref> Another method of movement is known as "skiing", and relies on an exploitation of the game's physics engine.<ref>{{cite web |url=https://www.ign.com/articles/2004/10/05/tribes-vengeance |title=Tribes: Vengeance |last=Butts |first=Steve |date=5 October 2004 |website=IGN |publisher=Ziff Davis |access-date=8 June 2017}}</ref> If a player taps the jump button with the correct timing whilst descending a hill, their momentum will accumulate. High speeds can be achieved this way, and if this momentum takes the player to the crest of another hill, the jetpack can be used to rapidly propel them across the map.<ref name="cheats"/> This technique was later developed into a game feature by Dynamix for ''Tribes 2''.<ref>{{cite web |url=https://www.gamespot.com/reviews/tribes-2-review/1900-2705268/ |title=Tribes 2 Review |last=Parker |first=Sam |date=5 April 2001 |website=GameSpot |publisher=CBS Interactive |access-date=8 June 2017}}</ref>
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