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Stealth game
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==Definition== Unlike most [[action game]]s, stealth games challenge the player to avoid alerting enemies altogether.<ref name="IE2007"/> The core gameplay elements of the modern stealth game are to avoid combat, minimize making noise, and strike enemies from the shadows and behind.<ref name="netten"/> Completing objectives without being detected by any enemy, sometimes referred to as "ghosting"<ref name="kotakuDishonoredParty">{{cite web|url=http://kotaku.com/dishonoreds-party-level-rewrote-the-rules-of-stealth-ga-1613011624|last=Burford|first=GB|work=Kotaku|title=Dishonored's Party Level Rewrote The Rules Of Stealth Games|date=July 30, 2014|url-status=live|archive-url=https://web.archive.org/web/20170214201902/http://kotaku.com/dishonoreds-party-level-rewrote-the-rules-of-stealth-ga-1613011624|archive-date=February 14, 2017}}</ref><ref name="forbesDeusExBossProblem">{{cite web|url=https://www.forbes.com/sites/insertcoin/2015/04/16/deus-ex-mankind-divided-will-fix-human-revolutions-boss-problem/|last=Tassi|first=Paul|work=Forbes|title='Deus Ex: Mankind Divided' Will Fix Human Revolution's Boss Problem|date=April 16, 2015|url-status=live|archive-url=https://web.archive.org/web/20180111052823/https://www.forbes.com/sites/insertcoin/2015/04/16/deus-ex-mankind-divided-will-fix-human-revolutions-boss-problem/|archive-date=January 11, 2018}}</ref> is a common approach to stealth games. Avoiding detection may be the only way to successfully complete a game,<ref name="kotakuDishonoredParty"/> but there are usually multiple ways to achieve a goal with different pathways or styles of play.<ref name="IE2007"/> Players can hide behind objects or in shadows,<ref name="IE2007"/><ref name="nytimes"/> and can strike or run past an enemy when the enemy is facing the other way.<ref name="nytimes"/> If the player attracts the attention of enemies, they may be able to hide and wait until the enemies abandon their search.<ref name="teamxboxreview"/> Thus, planning becomes important,<ref name="IE2007"/><ref name="nytimes"/> as does trial-and-error.<ref name="IE2007"/><ref name="cnetsplinter"/> Some stealth games put more emphasis on physical combat skill when the player is spotted.<ref name="teamxboxreview"/> Some games offer a choice between killing or merely knocking out an enemy.<ref name="IE2007"/><ref name="slate">{{cite web|url=http://www.slate.com/id/2103628/|title=Hide and Go Sneak|author=Clive Thompson|date=2004-07-09|access-date=2010-09-25|publisher=Slate Magazine|url-status=live|archive-url=https://web.archive.org/web/20100708173418/http://www.slate.com/id/2103628|archive-date=2010-07-08}}</ref> When ghosting is optional, or not well-supported by a game, players may still attempt to avoid combat for moral reasons or as a demonstration of skill.<ref name="kotakuDishonoredParty"/> Early on in the development of the stealth genre these games were referred to as ''sneak 'em up'' games.<ref>{{cite book |last1=Fencot |display-authors=etal |first1=Clive |title=Game Invaders: The Theory and Understanding of Computer Games |date=10 July 2012 |publisher=Wiley/IEEE |isbn=978-0-470-59718-7}}</ref>
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