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==Development== ''StepMania'' was originally developed as an open-source clone of [[Konami]]'s [[arcade game]] series ''[[Dance Dance Revolution]]'' (DDR). During the first three major versions, the Interface was based heavily on DDR's. New versions were released relatively quickly at first, culminating in version 3.9 in 2005. In 2010, after almost 5 years of work without a stable release, ''StepMania'' creator Chris Danford forked a 2006 build of ''StepMania'',<ref name="Danford08-10">{{cite web|last=Danford|first=Chris|title=StepMania project reboot: opinions wanted|url=http://www.stepmania.com/forums/showthread.php?t=24111|work=StepMania.com|access-date=15 August 2010|url-status=dead|archive-url=https://web.archive.org/web/20110222071621/http://www.stepmania.com/forums/showthread.php?t=24111|archive-date=22 February 2011}}</ref> paused development on the [[bleeding edge]] branch, and labeled the new branch ''StepMania'' 4 beta. A separate development team called the Spinal Shark Collective [[Fork (software development)|fork]]ed the bleeding-edge branch and continued work on it, branding it sm-ssc. On 30 May 2011, sm-ssc gained official status and was renamed ''StepMania'' 5.0. Development on the upcoming version, 5.1, has gone cold over the past few years after a couple of betas were released over at GitHub.<ref>{{Cite web|url=https://github.com/stepmania/stepmania/releases|title = Releases Β· stepmania/Stepmania|website = [[GitHub]]}}</ref> ''[[Project OutFox]]'' (formerly known as ''StepMania'' 5.3, initially labeled as ''FoxMania'') is a currently closed-source fork of the 5.0 and 5.1 codebase originally planned to reintegrate in StepMania, however further in development, it was decided to become an independent project due to its larger scope of goals while still sharing codebase improvements to future versions of StepMania.<ref>{{Cite web|url=https://projectoutfox.com/news/new-community-policies|title = New community policies}}</ref> These improvements include modernizing the original codebase to improve performance and graphical fidelity, refurbishing aspects of the engine that have been neglected, and to improve and expand its support for other game types and styles.
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