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Surround sound
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== Fields of application == Though cinema and soundtracks represent the major uses of surround techniques, its scope of application is broader than that, as surround sound permits creation of an audio environment for all sorts of purposes. Multichannel audio techniques may be used to reproduce contents as varied as music, speech, natural or synthetic sounds for cinema, [[Multichannel television sound|television]], broadcasting, or computers. In terms of music content for example, a live performance may use multichannel techniques in the context of an open-air concert, of a musical theatre performance or for [[broadcasting]];<ref>{{cite web|first1=Mick M |last1=Sawaguchi|first2=Akira |last2=Fukada |date=1999|title=Multichannel sound mixing practice for broadcasting|publisher=IBC Conference, 1999|url=http://iberalp.es/files/producto/multichannel_mixin.pdf|archive-url=https://web.archive.org/web/20091219063632/http://iberalp.es/files/producto/multichannel_mixin.pdf |archive-date=2009-12-19 }}</ref> for a [[Film score|film]], specific techniques are adapted to [[movie theater]] or to home (e.g. [[home cinema]] systems).<ref>{{Cite book |last1=Healy |first1=Graham |last2=Smeaton |first2=Alan F. |title=2009 Tenth International Conference on Mobile Data Management: Systems, Services and Middleware |chapter=Spatially Augmented Audio Delivery: Applications of Spatial Sound Awareness in Sensor-Equipped Indoor Environments |date=2009-05-18 |pages=704–708 |chapter-url=http://doras.dcu.ie/2968/1/isa2009.pdf |language=en |location=Taipei, Taiwan |publisher=Institute of Electrical and Electronics Engineers |doi=10.1109/MDM.2009.120 |isbn=978-1-4244-4153-2|s2cid=1627248 |chapter-url-access= }}</ref> The narrative space is also a content that can be enhanced through multichannel techniques. This applies mainly to cinema narratives, for example the speech of the characters of a film,<ref>{{Cite journal |last1=Manolas |first1=Christos |last2=Pauletto |first2=Sandra |date=2009-08-01 |title=Enlarging the Diegetic Space: Uses of the Multi-channel Soundtrack in Cinematic Narrative |url=https://intellectdiscover.com/content/journals/10.1386/st.2.1.39_1 |journal=Soundtrack, the |language=en |volume=2 |issue=1 |pages=39–55 |doi=10.1386/st.2.1.39_1 |issn=1751-4193|url-access=subscription }}</ref><ref>{{Cite book |last1=Anstey |first1=Josephine |last2=Pape |first2=Dave |last3=Sandin |first3=Daniel J. |title=Stereoscopic Displays and Virtual Reality Systems VII |date=2000-05-03 |editor-last=Merritt |editor-first=John O. |editor2-last=Benton |editor2-first=Stephen A. |editor3-last=Woods |editor3-first=Andrew J. |editor4-last=Bolas |editor4-first=Mark T. |chapter=Building a VR narrative |volume=3957 |chapter-url=http://proceedings.spiedigitallibrary.org/proceeding.aspx?doi=10.1117/12.384463 |pages=370–379 |doi=10.1117/12.384463|s2cid=110825093 }}</ref><ref>{{Cite journal |last=Kerins |first=Mark |date=2006 |title=Narration in the Cinema of Digital Sound |url=http://muse.jhu.edu/content/crossref/journals/the_velvet_light_trap/v058/58.1kerins.html |journal=The Velvet Light Trap |language=en |volume=58 |issue=1 |pages=41–54 |doi=10.1353/vlt.2006.0030 |s2cid=190599052 |issn=1542-4251|url-access=subscription }}</ref> but may also be applied to plays performed in a theatre, to a conference, or to integrate voice-based comments in an archeological site or monument. For example, an exhibition may be enhanced with topical ambient sound of water, birds, train or machine noise. Topical natural sounds may also be used in educational applications.<ref>{{citation|first=Marc S. |last=Dantzker |date=2004|title=Acoustics in the Cetaceans Environment: A Multimedia Educational Package|url=https://apps.dtic.mil/sti/pdfs/ADA483017.pdf}}</ref> Other fields of application include video game consoles, personal computers and other platforms.<ref>{{cite journal|doi=10.1076/digc.14.2.111.27863|title=Designing sound-based computer games|year=2003|last1=Gärdenfors|first1=Dan|journal=Digital Creativity|volume=14|issue=2|pages=111–114|s2cid=1554199}}</ref><ref>{{Cite book |last1=Roden |first1=Timothy |last2=Parberry |first2=Ian |title=Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology |chapter=Designing a narrative-based audio only 3D game engine |date=2005-06-15 |chapter-url=https://doi.org/10.1145/1178477.1178525 |series=ACE '05 |location=New York, NY, USA |publisher=Association for Computing Machinery |pages=274–277 |doi=10.1145/1178477.1178525 |isbn=978-1-59593-110-8|citeseerx=10.1.1.552.5977 |s2cid=11069976 }}</ref><ref>{{Cite journal |last=Schütze |first=Stephan |date=August 2003 |title=The creation of an audio environment as part of a computer game world: the design for Jurassic Park – Operation Genesis on the XBOX™ as a broad concept for surround installation creation |url=https://www.cambridge.org/core/journals/organised-sound/article/abs/creation-of-an-audio-environment-as-part-of-a-computer-game-world-the-design-for-jurassic-park-operation-genesis-on-the-xbox-as-a-broad-concept-for-surround-installation-creation/84017C6F5DAA3D3511EE360CCA6D59B1 |journal=Organised Sound |language=en |volume=8 |issue=2 |pages=171–180 |doi=10.1017/S1355771803000074 |s2cid=62690122 |issn=1469-8153|url-access=subscription }}</ref><ref>M{{citation|first=Mike |last=Jones |date=2000|title=Composing Space: Cinema and Computer Gaming. The Macro-Mise En Scene and Spatial Composition|url=http://www.dab.uts.edu.au/research/conferences/imaginary-worlds/composing_space.pdf|archive-url=https://web.archive.org/web/20130512214016/http://www.dab.uts.edu.au/research/conferences/imaginary-worlds/composing_space.pdf |archive-date=2013-05-12 }}</ref> In such applications, the content would typically be synthetic noise produced by the computer device in interaction with its user. Significant work has also been done using surround sound for enhanced [[situation awareness]] in military and public safety application.<ref>{{cite web |first=Durand |last=Begault |display-authors=etal |date=2005 |title=Audio-Visual Communication Monitoring System for Enhanced Situational Awareness |url=http://human-factors.arc.nasa.gov/publications/helmet-camera-poster.pdf }}</ref>
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