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Tactical role-playing game
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==Game design== {{VG Strategy}} This [[subgenre]] of role-playing video games principally refers to games which incorporate elements from [[strategy video game]]s as an alternative to traditional role-playing game (RPG) systems. Like standard RPGs, the player typically controls a finite party and battles a similar number of enemies. Like other RPGs, death is usually temporary, but this genre incorporates strategic gameplay such as tactical movement on an [[Isometric graphics in video games|isometric grid]]. Unlike traditional RPGs which are traditionally single-player, some tactical RPGs feature [[Multiplayer video game|multiplayer]] play, such as ''[[Final Fantasy Tactics: The War of the Lions]]''.<ref name=ign_ffmult>{{cite web | title = Final Fantasy Tactics Getting Multiplayer | publisher =IGN | date = March 14, 2007 | url = https://www.ign.com/articles/2007/03/14/final-fantasy-tactics-getting-multiplayer | access-date =2019-03-10}}</ref> A distinct difference between tactical RPGs and traditional RPGs is the lack of exploration;<ref name=raptor>{{cite web | title = Playing Roles: On Tactical-RPGs | publisher = TechRaptor | date = August 21, 2015 | url = https://techraptor.net/content/playing-roles-tactical-rpgs | access-date =2019-03-10}}</ref> for instance, ''Final Fantasy Tactics'' does away with the third-person exploration of towns and dungeons that is typical in a ''Final Fantasy'' game.<ref name="hollinger">{{cite book |last1=Hollinger |first1=Elizabeth |last2=Ratkos |first2=James |title=Final Fantasy Tactics Official Strategy Guide |year=1997 |publisher=[[Prima Games]] |isbn=0-7615-3733-3 |page=1}}</ref> Instead of exploration, there is an emphasis on battle strategy. Players are able to build and train characters to use in battle, utilizing different classes, including [[Warrior (character class)|warriors]] and magic users, depending on the game. Characters normally gain [[experience point]]s from battle and grow stronger, and are awarded secondary experience points which can be used to advance in specific character classes.<ref name="hollinger"/> Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game.<ref name="hollinger"/>
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