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==History== ===Origins & ''Final Doom''=== TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list.<ref name=halderman>''[http://5years.doomworld.com/interviews/tyhalderman DoomWorld Interview with Ty Halderman]''. Doomworld - 5 Years of Doom. p. 1. 8 December 1998.</ref><ref>Kushner, David. ''Masters of Doom: how two guys created an empire and transformed pop culture''. Random House, Inc.. p. 193. {{ISBN|0-8129-7215-5}}. 2004.</ref> TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing ''Doom II'' resources as developed by the original [[Id Software]] team, and the Beta group who would be focused more closely on partial and total conversions including sprite changes.<ref name=halderman/> The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with Id Software during negotiations concerning ''Final Doom''.<ref name=halderman/> As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list). ===Decline=== During the late 1990s membership declined and fluctuated such that as of 1999, membership ranged from 35β40 members with as many as an additional 40 former and inactive members still listed on official member lists.<ref name=members>Halderman, Ty. ''[http://www.teamtnt.com/teaminfo.htm Information From and About The Members of TeamTNT] {{webarchive|url=https://web.archive.org/web/20090502024119/http://www.teamtnt.com/teaminfo.htm |date=2009-05-02 }}''. TeamTNT. 1999.</ref> Paul Fleschute broke his "Ultimate Invasion" project away from TeamTNT, though this project never emerged.<ref>{{Cite web |url=https://www.doomworld.com/idgames/levels/doom2/megawads/inva2_09b |title=Invasion II v.1.0b - Doomworld /Idgames database frontend}}</ref><ref>{{Cite web |url=https://www.doomworld.com/files/file/8721-invasion-19/?page=2 |title=Invasion 1.9|date=27 November 1997 }}</ref><ref name=halderman6>''[http://5years.doomworld.com/interviews/tyhalderman/page6.shtml Doomworld Interview with Ty Halderman]''. Doomworld - 5 Years of Doom. p. 6. 8 December 1998.</ref> A number of TeamTNT members were also involved with the ''LUC'' project (a game then being developed by Suspension Software based on the [[id Tech 2|Quake II engine]]).<ref name=halderman6/><ref name=members/> The ''LUC'' website went down at some point in the late 2000s without release.<ref>{{cite web |url=http://www.gravitydesign.net/luc/ |title=LUC by Suspension Software |website=www.gravitydesign.net |access-date=12 January 2022 |archive-url=https://web.archive.org/web/20021207080130/http://www.gravitydesign.net/luc/ |archive-date=7 December 2002 |url-status=dead}}</ref> Most of TNT's ongoing projects were cancelled in 2007, and the last level pack released by the group was ''Eternal Doom IV'' in 2008. TNT website administrator Ty Halderman continued to maintain the [[Doom WAD|/idgames archives]]<ref>''[http://5years.doomworld.com/interviews/tyhalderman/page3.shtml Doomworld Interview with Ty Halderman]''. Doomworld - 5 Years of Doom. p. 3. 8 December 1998.</ref> until his death from [[brain cancer]] on July 31, 2015.<ref>''[http://www.polygon.com/2015/8/18/9171557/doom-modder-ty-halderman-obituary Doom community mourns longtime, award-winning modder Ty Halderman]''. Polygon. 18 August 2015</ref>
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