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Terranigma
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==Gameplay== [[File:SNES Terranigma (Tenchi SΕzΕ).png|frame|left|Ark fights enemies in the first dungeon area.]] The game keeps a [[top-down perspective]] view of the world and utilizes an action-based [[time-keeping systems in games#Real-time|real-time]] battle system that allows the player to perform different techniques depending on whether the protagonist is running, jumping, attacking, or using a combination of these three actions.<ref name="actions">{{cite manual |title=Terranigma Instruction Booklet |section=Ark's Actions |pages=16β20 |publisher=[[Nintendo of Europe]] |date=December 19, 1996}}</ref> Each attack is meant for dealing more damage to certain kinds of enemies, though in most cases there is little to no difference regardless of the technique used. Projectiles launched at Ark can be blocked by the guard technique, which is otherwise ineffective against melee attacks.<ref name="actions" /> With each victory, experience points are gained, increasing the protagonist's level and his maximum hit points, strength, defense, and luck.<ref name="actions" /> Slain enemies sometimes leave behind gems which can be used to buy weapons, armors, healing items, and spells.<ref name="actions" /> There are no magic points in the game; all spells take the form of one-time use items instead. The player must collect Magirocks and take them to a magic shop to have them transformed into magic rings and summon medals.<ref name="actions" /> Those items are used up when casting the corresponding spell and then turn back to Magirocks which may be exchanged for new spells again. Upon defeating bosses and completing miscellaneous tasks, new types of magic become available.
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