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== Types == [[File:Sacoche South Park.jpg|thumb|This pannier bag is a tie-in product from the [[Television program#Seasons/series|TV series]] ''[[South Park]]''.]] Common tie-in products include literary works, which may be [[novelization]]s of a media property, original [[novel]]s or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of [[Blockbuster (entertainment)|blockbuster]] film franchises. Although increasingly also a domain of previously established novelists, tie-in writing has the disadvantages, from the writers' point of view, of modest pay, tight deadlines and no ownership in the intellectual property created.<ref name="NYT 4 January 2015">{{cite news|last1=Alter|first1=Alexandra|title=Popular TV Series and Movies Maintain Relevance as Novels|url=https://www.nytimes.com/2015/01/05/business/media/popular-tv-series-and-movies-maintain-relevance-as-novels.html|access-date=18 January 2015|work=The New York Times|date=4 January 2015}}</ref> Tie-in products may also have a documentary or supplemental character, such as "making-of" books documenting the creation of a media property. Tie-in products also include other types of works based on the media property, such as [[soundtrack]] recordings, video games, or merchandise including toys and clothing. ===Novelizations=== {{main|Novelization}} A novelization is a derivative novel that adapts the story of a work created for another medium, such as a film, TV series, comic strip or video game. Film novelizations were particularly popular before the invention of home video, but continue to find commercial success as part of marketing campaigns for major films. They are often written by accomplished writers based on an early draft of the film's script and on a tight deadline. ===Rebranding of previously published work=== Tie-in books are sometimes reprints of novels rebranded to tie in with their film adaptation. As an example, after [[Roderick Thorp]]'s 1979 novel ''[[Nothing Lasts Forever (Thorp novel)|Nothing Lasts Forever]]'' was adapted into the 1988 film ''[[Die Hard]]'', it was retitled ''Die Hard'' with the film's poster on the cover. The [[Philip K. Dick]] novel ''[[Do Androids Dream of Electric Sheep?]]'' was similarly republished to tie in with ''[[Blade Runner]]'', the film loosely based on the book. A tie-in book linked to a film based on [[short fiction]] may be published featuring the adapted story, as well as other stories from the same author; for example, while [[Stephen King]]'s novella "[[Apt Pupil]]" was adapted to [[Apt Pupil (film)|the eponymous film]], King's collection ''[[Different Seasons]]'', which featured the story, was reprinted as ''Apt Pupil: A Novella in Different Seasons''. Similarly, novels were published to tie in with the films ''[[Minority Report (film)|Minority Report]]'' and ''[[Paycheck (film)|Paycheck]]'', featuring Philip K. Dick's original short stories "[[The Minority Report]]" and "[[Paycheck (short story)|Paycheck]]". The official organization linked to writing media tie-ins is the [[International Association of Media Tie-In Writers]]. ===Expanded universes=== Tie-in works may also tell new stories in the form of [[sequel]]s, [[prequel]]s and other spin-offs, creating an [[expanded universe]] based on the original work; for example, the many books, comics and video games set in an [[Star Wars expanded universe|expanded universe]] based initially on the first ''[[Star Wars]]'' trilogy. In 2015, the ''[[New York Times]]'' noted the flourishing market for TV series tie-in novels, coinciding with the increasing cultural significance of quality television series. The increasing number of previously established novelists taking on tie-in works has also been credited with these works gaining a "patina of respectability" after having previously been disregarded in literary circles as derivative and mere merchandise.<ref name="NYT 4 January 2015" /> ===Video games=== {{Main|Licensed game}} Some [[video game]]s are tie-in licences for films, television series or books. Video game movie tie-ins are expensive for a [[Video game developer|game developer]] to license, and the [[game designer]]s have to work within constraints imposed by the [[film studio]], under pressure to finish the game in time for the film's release.<ref name="fox">{{cite news|url=https://www.foxnews.com/story/review-movie-tie-in-games-mostly-disappointing|title=Review: Movie Tie-In Games Mostly Disappointing|work=[[Fox News]] | date=2007-06-01}}</ref> The aim for the publishers is to increase hype and revenue, as the two industries effectively market one another's releases.<ref name="Canada">{{cite web|url=http://www.canada.com/topics/technology/games/story.html?id=2285e0f0-a77a-4536-bec8-6aca99027d7c&k=10775|title=Hollywood and video game industry profit from movie tie-ins|work=Canada.com|url-status=dead|archive-url=https://web.archive.org/web/20121106053417/http://www.canada.com/topics/technology/games/story.html?id=2285e0f0-a77a-4536-bec8-6aca99027d7c&k=10775|archive-date=2012-11-06}}</ref> Film license video games have a reputation for being of poor quality;<ref>{{cite journal |journal= Amiga Power |date=May 1995 |author= Stuart Campbell |url= http://worldofstuart.excellentcontent.com/world/ap/movies.htm | title = Ready For Your Close-Up }}</ref> for example, ''[[Amiga Power]]'' awarding [[Psygnosis]]'s three film licenses (''Dracula'', ''Cliffhanger'' and ''Last Action Hero'', all reviewed in June 1994) 36% ''in total''; that magazine being cynical towards licensed games in general, with ''[[The Blues Brothers (video game)|The Blues Brothers]]'' being one of the few exceptions. One of the first movie tie-in games, Atari's ''[[E.T. the Extra-Terrestrial (video game)|E.T. the Extra-Terrestrial]]'' (1982) was deemed so bad it was cited as one cause of the [[Video game crash of 1983|video game industry crash]].<ref name="washington">{{cite news |url= https://www.washingtonpost.com/wp-dyn/content/article/2006/07/19/AR2006071901865.html |title=Movie and Game Studios Getting the Total Picture |access-date=2007-11-01 |last=Musgrove |first=Mike |date=10 July 2006 |work=washingtonpost.com}}</ref> Such poor quality is often due to game developers forced to rush the product in order to meet the film's release date,<ref name="washington" /> or due to issues with adapting the original work's plot into an interactive form, such as in the case of the [[Harry Potter and the Deathly Hallows β Part 1 (video game)|game]]s based on the last two films of the ''[[Harry Potter (film series)|Harry Potter]]'' film series, where one reviewer criticised some of the game's missions and side-quests as being unrelated to the film's storyline.<ref name="hp7review">{{cite web|url= http://ps3.ign.com/articles/113/1134912p1.html |title= Harry Potter and the Deathly Hallows Part 1 Video Game Review - PlayStation 3 Review at IGN |work= [[IGN]]|date= 8 December 2010 |access-date=7 May 2012}}</ref> Video tie-in licences for novels tend to be [[adventure games]]. ''[[The Hobbit (1982 video game)|The Hobbit]]'' (1982) and ''[[The Hitchhiker's Guide to the Galaxy (video game)|The Hitchhiker's Guide to the Galaxy]]'' are [[text adventure]]s, whilst ''[[I Have No Mouth, and I Must Scream (video game)|I Have No Mouth, and I Must Scream]]'' (1995) is a [[point-and-click adventure]] and ''[[Neuromancer (video game)|Neuromancer]]'' (1988) is a [[graphic adventure]]. Action games based on novels are less common (''[[William Shatner's TekWar]]'' (1995), a [[first-person shooter]]). Novel tie-ins were published less frequently after the 1990s, with developers only taking risks with stories that had already been licensed for films.<ref>{{cite web|url=http://www.cinemablend.com/games/Why-Are-Books-Never-Made-Into-Games-6706.html|title=Why Are Books Never Made Into Games?|author=Rich Knight|date=2007-10-08|access-date=2009-03-01|work=Blend Games}}</ref>
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