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Time Crisis II
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==Gameplay== {{see also|Time Crisis#Gameplay|l1=Gameplay of Time Crisis}} [[File:Time crisis 2 cabinets.jpg|thumb|left|The game's arcade machines]] The game utilizes the foot pedal system, just like ''[[Time Crisis]]'', allowing players to hide from enemy fire.<ref name=EGM105>{{cite magazine |title=Time Crisis 2: An Interactive Two-Player Gun Game |magazine=[[Electronic Gaming Monthly]]|issue=105 |publisher=[[Ziff Davis]] |date=April 1998|page=72}}</ref> The "crisis flash" system alerts players when the enemy's attack would cause a direct hit, a feature not present in its predecessor, ''Time Crisis''. When pressing down on the pedal, the player comes out of hiding and can shoot enemies. Releasing the pedal puts the player behind cover to avoid bullets and reload the weapon, though the player cannot shoot while hiding. Certain sections of the game give players a machine gun with unlimited ammo. The player loses a life if hit by a critical bullet or an obstacle, and the game ends when the player loses all lives. Players also lose a life if the time limit (which is replenished after each area is cleared) drops to zero, unlike the first game, where running out of time results in a game over. Players can continue from their current position, as opposed to the PlayStation version of ''Time Crisis'', which requires players to restart from the beginning of a section. This was the first ''Time Crisis'' game to enable two people to play simultaneously,<ref name=EGM105/> allowing each player to cover the other. In single player, the computer controls the other character. The arcade version used connecting cabinets to allow another player to join. The PlayStation 2 version features split-screen and System Link functionality, which requires two televisions, two consoles, two copies of the game, and an [[IEEE 1394 interface|iLink cable]]. Points are deducted for shooting the other player, though neither player will lose lives as a result. The same system is utilized for events in ''[[Time Crisis 3]]'' and ''[[Time Crisis 4]]''.
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