Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Time control
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Classification== The amount of time given to each player to complete their moves will vary from game to game. However, most games tend to change the classification of tournaments according to the length of time given to the players.<ref>{{cite web|url=http://gemma.ujf.cas.cz/~cieply/GO/format.html#CLASS|title=Instructions|website=gemma.ujf.cas.cz|access-date=9 May 2018|url-status=live|archive-url=https://web.archive.org/web/20161220072413/http://gemma.ujf.cas.cz/~cieply/GO/format.html#CLASS|archive-date=20 December 2016}}</ref> In [[chess]], various classification schemes are used. [[FIDE]] defines time controls based on the sum of the amount of time allotted to each player, plus the [[#Increment|increment]] per move times 60. Any time control in which this sum is more than 60 minutes (120 minutes at the master level) is '''classical''';<ref name="fide-classical">{{cite web |title=FIDE Rating Regulations effective from 1 January 2022 |url=https://handbook.fide.com/chapter/B022022 |publisher=FIDE |quote=''For a game to be rated each player must at the start of the tournament have the following minimum periods in which to complete all the moves, assuming the game lasts 60 moves. Where at least one of the players in the game has a rating of 2400 or higher, each player must have a minimum of 120 minutes. Where at least one of the players in the game has a rating 1800 or higher, each player must have a minimum of 90 minutes. Where both of the players in the game are rated below 1800, each player must have a minimum of 60 minutes.''}}</ref> any time control in which the sum is less than 60 but more than 10 minutes is '''rapid'''; any time control with a sum at or less than 10 minutes is '''blitz'''.<ref name="fidehandbook">{{cite web |title=FIDE Handbook – E.I. Laws of Chess – For competitions starting on or after 1 January 2023 – Appendices |url=http://www.fide.com/component/handbook/?id=171&view=article |access-date=2014-07-27 |publisher=[[FIDE|World Chess Federation]] |quote=''A.1 A ‘Rapid chess’ game is one where either all the moves must be completed in a fixed time of more than 10 minutes but less than 60 minutes for each player; or the time allotted plus 60 times any increment is of more than 10 minutes but less than 60 minutes for each player.'' ... ''B.1 A ‘blitz’ game is one where all the moves must be completed in a fixed time of 10 minutes or less for each player; or the allotted time plus 60 times any increment is 10 minutes or less for each player.''}}</ref> However, both [[Lichess]] and [[Chess.com]] consider 10 minute games to be rapid rather than blitz. In addition, both sites have a separate '''bullet''' category for games in which less than 3 minutes are given to each player; Lichess additionally has '''hyperbullet''' (≤30s) and '''ultrabullet''' (≤15s) categories. In [[Go (board game)|Go]], anything under twenty minutes could be considered "blitz".
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)