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==Games== {{Timeline of release years | range1= 2002 - 2013 | range1_color = #C7E323 #8A9E18 | title = Release timeline | 2002 = ''[[Tom Clancy's Splinter Cell (video game)|Splinter Cell]]'' | 2004 = ''[[Tom Clancy's Splinter Cell: Pandora Tomorrow|Pandora Tomorrow]]'' | 2005 = ''[[Tom Clancy's Splinter Cell: Chaos Theory|Chaos Theory]]'' | 2006a = ''[[Tom Clancy's Splinter Cell: Essentials|Essentials]]'' | 2006b = ''[[Tom Clancy's Splinter Cell: Double Agent|Double Agent]]'' | 2010 = ''[[Tom Clancy's Splinter Cell: Conviction|Conviction]]'' | 2011 = ''[[#Tom Clancy's Splinter Cell: Classic Trilogy HD (2011)|Classic Trilogy HD]]'' | 2013 = ''[[Tom Clancy's Splinter Cell: Blacklist|Blacklist]]'' | }} ===''Tom Clancy's Splinter Cell'' (2002)=== {{Main|Tom Clancy's Splinter Cell (video game)}} ''Tom Clancy's Splinter Cell'' was developed over a period of two years and developed by [[Ubisoft Montreal]] with original publishing by [[Microsoft Game Studios]]<ref name="Microsoft Splinter Cell">{{cite web|url=https://www.gamespot.com/articles/splinter-cell-exclusive-to-xbox-only-in-2002/1100-2898340/|title=Splinter Cell exclusive to Xbox only in 2002|date=November 21, 2002|access-date=July 23, 2021}}</ref><ref>{{cite web|url=https://www.eurogamer.net/articles/article_46033|title=Splinter Cell an Xbox exclusive for 2002|website=[[Eurogamer]]|date=May 24, 2002|access-date=July 26, 2021}}</ref> for the [[Xbox (console)|Xbox]] as an exclusive title. Later in 2003, [[Ubisoft]] ported the game to [[Microsoft Windows]], [[Mac OS|Mac]], [[PlayStation 2]], [[GameCube]], and [[Game Boy Advance]]. Inspired by the ''[[Metal Gear]]'' series,<ref name="venturebeat">{{cite news |title=EGM's Final Milestone: The Legendary 200th Issue (Part 2) |url=https://venturebeat.com/2009/09/20/egms-final-milestone-the-legendary-200th-issue-part-2/ |work=[[VentureBeat]] |date=September 21, 2009}}</ref><ref>{{cite web |title=Interview with Clint Hocking |url=https://gamecritics.com/thom-moyles/3651/ |website=GameCritics |access-date=November 26, 2018}}</ref><ref>{{cite web |last=Dyer |first=Mitch |title=House of Dreams: The Ubisoft Montreal Story |url=https://www.ign.com/articles/2014/02/03/house-of-dreams-the-ubisoft-montreal-story |website=[[IGN]] |date=February 3, 2014}}</ref> it uses an [[Unreal Engine 2]] that was modified to allow light-and-dark based gameplay. ===''Tom Clancy's Splinter Cell: Pandora Tomorrow'' (2004)=== {{Main|Tom Clancy's Splinter Cell: Pandora Tomorrow}} ''Pandora Tomorrow'' was developed by Ubisoft Shanghai and [[Ubisoft Milan]] and introduced multiplayer gameplay to the series. In [[single-player video game|single-player mode]], the [[Artificial intelligence (video games)|game AI]] adapts to adjust to the player's skill level.<ref>{{cite web|last=Thorsen |first=Tor |url=http://www.gamespot.com/news/6086055.html |title=Pandora Tomorrow to adopt adaptive AI β News at GameSpot |publisher=Gamespot.com |date=January 5, 2004 |access-date=August 26, 2011}}</ref><ref>S. Kazmi and I. J. Palmer, "Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter," International Journal of Computer Games Technology, vol. 2010, Article ID 536480, 14 pages, 2010. {{doi|10.1155/2010/536480|doi-access=free}}, online at http://www.hindawi.com/journals/ijcgt/2010/536480.html</ref> Unlike other games in the series, which generally lean towards information-based threats, the plot of ''Pandora Tomorrow'' focuses on biological warfare, in which an Indonesian terrorist group threatens to infect people with the [[smallpox]] virus. Fisher is also given new abilities like SWAT turns and whistling to attract enemies' attention. It also introduced a revolutionary new online mode called spies versus mercenaries, in which one team would play from a 3rd person perspective on the spy team, and the more guns-blazing first-person perspective of the mercenaries. ===''Tom Clancy's Splinter Cell: Chaos Theory'' (2005)=== {{Main|Tom Clancy's Splinter Cell: Chaos Theory}} Ubisoft Montreal and Ubisoft Milan were again responsible for the third game in the series, ''Chaos Theory''. It adds a cooperative multiplayer mode.<ref>{{cite web|last=Surette |first=Tim |url=http://www.gamespot.com/news/6120913.html |title=Splinter Cell Chaos Theory golden β News at GameSpot |publisher=Gamespot.com |date=March 22, 2005 |access-date=August 26, 2011}}</ref> Originally announced to be released in Fall 2004, its initial releases were made at the end of March 2005. The Unreal Engine was heavily modified, this time from version 2.5. The game includes a number of new features, including adding a combat knife to the player's inventory. Maps are also more open with multiple ways of achieving the end goal. ===''Tom Clancy's Splinter Cell: Essentials'' (2006)=== {{Main|Tom Clancy's Splinter Cell: Essentials}} ''Essentials'' extends the ''Splinter Cell'' series to the [[PlayStation Portable|PSP]] platform. Through a series of flashback missions, the player learns more about Fisher's backstory. The game was less positively received critically than previous installments, with criticism aimed at the control mechanics and the multiplayer mode. ===''Tom Clancy's Splinter Cell: Double Agent'' (2006)=== {{Main|Tom Clancy's Splinter Cell: Double Agent}} For the series' fourth installment, ''Double Agent'', two separate versions were created, one for [[Sixth generation of video game consoles|generation six consoles]] and the Wii, and the other for [[Xbox 360]], [[Microsoft Windows]], and [[PlayStation 3]]. ''Double Agent'' features a "trust system"<ref>{{cite web|url=http://www.gamespot.com/xbox360/action/splintercell4/review.html |title=Tom Clancy's Splinter Cell Double Agent Review for Xbox 360 |publisher=GameSpot |date=October 17, 2006 |access-date=August 26, 2011}}</ref> that presents the player with moral dilemmas. It is the first game in the series with a hub-like area, where Sam can explore and do objectives between missions. This is also the only game in the series to have different endings based on player decisions, but only one ending is considered [[Canon (fiction)|canon]]. ===''Tom Clancy's Splinter Cell: Conviction'' (2010)=== {{Main|Tom Clancy's Splinter Cell: Conviction}} ''Conviction'' was officially announced on May 23, 2007, when Ubisoft released a trailer for the game. The game was due for release on November 16, 2007.<ref>{{cite web|url=http://xbox.joystiq.com/2007/06/19/ubisoft-dates-its-winter-titles/|title=Ubisoft dates its winter titles|last=Mitchell|first=Richard| date=June 19, 2007|publisher=Joystiq|access-date=December 20, 2009}}</ref> However, the game missed its initial launch date, and on May 19, 2008, it was reported that ''Conviction'' was "officially on hold" and that the game had been taken "back to the drawing board".<ref>{{cite web|url= http://www.computerandvideogames.com/article.php?id=189247| work=CVG| title=Splinter Cell Conviction "back to the drawing board"|date=May 19, 2008|access-date=April 6, 2009}}</ref> Ubisoft announced that the game had been pushed back to the 2009β10 fiscal year. At [[E3 2009]], the developers confirmed that the "new" ''Conviction'' had been in development since early 2008, commenting that "the gameplay has evolved a lot" and "the visual direction is simply much better".<ref>{{cite web|url=http://www.joystiq.com/2008/09/22/rumor-splinter-cell-conviction-escapes-original-gameplay-visu/| work=Joystiq| title=Splinter Cell: Conviction escapes original gameplay, visual design|date=September 22, 2008|access-date=April 6, 2009}}</ref> The game's release date was pushed back several times.<ref>{{cite web|url=http://www.eurogamer.net/articles/sc-conviction-delayed-for-polish|title=Splinter Cell delayed|publisher=Eurogamer| date=January 14, 2010|access-date=January 15, 2010}}</ref><ref>{{cite web|url=http://www.gamespot.com/news/6249491.html|title=Splinter Cell: Conviction infiltrates April 13|publisher=[[GameSpot]]|date=February 4, 2010|access-date=February 5, 2010}}</ref> On March 18, 2010, the demo was released for [[Xbox 360]].<ref>{{cite web|last=Fajardo |first=Mark |url=http://www.justpushstart.com/2010/03/18/splinter-cell-conviction-demo-now-available/ |archive-url=https://web.archive.org/web/20110416082037/http://www.justpushstart.com/2010/03/18/splinter-cell-conviction-demo-now-available/ |url-status=usurped |archive-date=April 16, 2011 |title=Splinter Cell: Conviction Demo Now Available |publisher=Just Push Start |date=March 18, 2010 |access-date=August 26, 2011}}</ref> Ubisoft wanted to make the fifth game more accessible,<ref name="Edgeinterview">{{cite web |author=Tom Ivan |url=http://www.next-gen.biz/news/ubisoft-felt-splinter-cell-was-too-hardcore |title=Ubisoft Felt Splinter Cell Was Too Hardcore' β Edge Magazine |publisher=Next-gen.biz |date=April 13, 2010 |access-date=August 26, 2011 |url-status=dead |archive-url=https://web.archive.org/web/20110815200434/http://www.next-gen.biz/news/ubisoft-felt-splinter-cell-was-too-hardcore |archive-date=August 15, 2011 |df=mdy-all }}</ref> so ''Conviction'' was designed around the new core elements "Mark and Execute" and "Last Known Position", while stealth elements present in the previous games were omitted, such as the ability to whistle, lock pick, and hide bodies. ''Conviction'' uses a cover system and adds simple interrogation sequences to the series.<ref>{{cite web|url=http://www.gamespot.com/xbox360/action/tomclancyssplintercellconviction/review.html |title=Tom Clancy's Splinter Cell: Conviction Review for Xbox 360 |publisher=GameSpot |date=April 13, 2010 |access-date=August 26, 2011}}</ref> ===''Tom Clancy's Splinter Cell: Classic Trilogy HD'' (2011)=== In September 2011, a remastered compilation package was released for the PlayStation 3 that included the first three games in the series. The remastered versions are based on the PC ports of the originals.<ref>{{cite web |last1=Donlan |first1=Christian |title=Reviews - Splinter Cell Trilogy HD |url=https://www.eurogamer.net/splinter-cell-trilogy-hd-review |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=20 July 2024 |date=23 August 2011}}</ref> The compilation received "mixed or average" reviews on [[Metacritic]].<ref name="TrilogyMC"/> ===''Tom Clancy's Splinter Cell: Blacklist'' (2013)=== {{Main|Tom Clancy's Splinter Cell: Blacklist}} ''Blacklist'' is the sixth installment in the series, developed by [[Ubisoft Toronto]] and was released on August 20, 2013. ''Blacklist'' boasts new features combining gameplay from ''Chaos Theory'' and ''Conviction''. Series veteran [[Michael Ironside]] was replaced in his role as [[Sam Fisher (Splinter Cell)|Sam Fisher]] by actor [[Eric Johnson (actor)|Eric Johnson]]. In the game, Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot, known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Fisher's signature goggles and a new knife, the [[Karambit]], and the ability to perform "abduction" stealth melee takedowns. ===Future=== At [[E3 2017]] regarding ''Splinter Cell'', Ubisoft CEO [[Yves Guillemot]] stated: "I can't say much about that. But, for sure, all the Clancy games are taken care of. It's just we have quite a lot on our plate at the moment...[A]ll the Clancy games are really coming along, so we are not forgetting ''Splinter Cell''."<ref>{{cite web|url=https://www.ign.com/articles/2017/06/13/e3-2017-ubisoft-not-forgetting-splinter-cell-says-ceo|title=E3 2017: Ubisoft 'Not Forgetting Splinter Cell,' Says CEO|first=Alex|last=Osborn|work=IGN |date=June 12, 2017}}</ref> Later in an Ask Me Anything [[Reddit]] post, he stated: "We don't have anything specific to share at the moment but teams are working on different things, so stay tuned for more."<ref>{{cite web|url=https://www.reddit.com/r/IAmA/comments/6h1azu/i_am_yves_guillemot_ceo_and_cofounder_of_ubisoft/diuoya7|title=r/IAmA - I am Yves Guillemot, CEO and co-founder of Ubisoft, currently enjoying E3 2017. AMA!|website=reddit|date=June 13, 2017}}</ref> In May 2019, Julian Gerighty, Ubisoft Creative Director, announced on his social media page that a game is currently in development. In his statement, he said he had been working on the game with Ubisoft Montreal creative director, Roman Campos-Oriola, and executive producer Dan Hay.<ref>{{Cite web | url=https://www.pcgamesn.com/splinter-cell/e3-2019 |title = Ubisoft creative director casually confirms a new Splinter Cell on Twitter| date=May 14, 2019 }}</ref> However, Ubisoft later disputed this.<ref>{{Cite magazine | url=https://www.gameinformer.com/2019/05/14/update-ubisoft-says-creative-director-was-obviously-joking-when-he-announced-a-new | archive-url=https://web.archive.org/web/20190518074049/https://www.gameinformer.com/2019/05/14/update-ubisoft-says-creative-director-was-obviously-joking-when-he-announced-a-new | url-status=live | archive-date=May 18, 2019 |title = Update: Ubisoft Says Creative Director Was 'Obviously Joking' when He Announced a New Splinter Cell Game|magazine = [[Game Informer]]}}</ref> On 16 September 2020, it was announced at Facebook Connect that a [[virtual reality]] version of the series is coming exclusively to the [[Oculus VR]] platform. It was set to be developed by [[Red Storm Entertainment]].<ref name="news.ubisoft.com">{{cite web |title=Assassin's Creed and Splinter Cell coming to Oculus VR |url=https://news.ubisoft.com/en-us/article/6GznsIJyxNpulUSMJNxLs2/assassins-creed-and-splinter-cell-coming-to-oculus-vr |website=ubisoft.com}}</ref> On July 21, 2022, the VR ''Splinter Cell'' game was cancelled.<ref>{{cite web |last1=Wales |first1=Matt |title=Splinter Cell VR and Ghost Recon Frontline cancelled |url=https://www.eurogamer.net/splinter-cell-vr-and-ghost-recon-frontline-cancelled |website=[[Eurogamer]] |publisher=[[Gamer Network]] |access-date=21 July 2022 |date=21 July 2022}}</ref> In December 2021, Ubisoft revealed that they are developing a remake of the first game.<ref>{{Cite web|title=Splinter Cell Remake Begins Development at Ubisoft Toronto|url=https://news.ubisoft.com/en-us/article/4adJLuhgYrPboHAPRfK7Oz/splinter-cell-remake-begins-development-at-ubisoft-toronto|access-date=2021-12-15|website=news.ubisoft.com|language=en-us}}</ref> In October 2022, David Grivel, the director of the game, left Ubisoft.<ref>{{Cite web |date=2022-10-16 |title=Splinter Cell remake's director has left Ubisoft |url=https://www.videogameschronicle.com/news/splinter-cell-remakes-director-has-left-ubisoft/ |access-date=2022-10-16 |website=VGC |language=en-GB}}</ref>
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