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Tool-assisted speedrun
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==History== The term was coined during early ''[[Doom (1993 video game)|Doom]]'' speedrunning. When Andy "Aurican" Kempling released a modified version of the ''Doom'' source code that made it possible to record demos in slow motion and in several sessions, it was possible for the first players to start recording tool-assisted demos. In a few months, in June 1999, Finnish Esko Koskimaa, Swedish Peo Sjöblom, and Israeli Yonatan Donner opened the first site to share these demos, "Tools-Assisted Speedruns". In 2003, a video of a Japanese player named Morimoto completing the [[Nintendo Entertainment System|NES]] game ''[[Super Mario Bros. 3]]'' in 11 minutes and performing stunts started floating around the Internet. The video was controversial, because not many people knew about tool-assisted speedruns, especially for the [[Nintendo Entertainment System]]. The video was not clearly labeled as such, so many people considered an [[emulator]] cheating. It inspired Joel "Bisqwit" Yliluoma to start the NESvideos website for TAS for the NES, and it was renamed TASVideos. Tool-assisted speedruns have been made for some [[ROM hacking|ROM hacks]] and for published games. In 2014, the speedrunning application [[TASBot]] was developed, capable of direct controller input.<ref name=":1">{{Cite news |last=Orland |first=Kyle |date=January 5, 2015 |title=Pokémon plays Twitch: How a robot got IRC running on an unmodified SNES |work=Ars Technica |url=https://arstechnica.com/gaming/2015/01/pokemon-plays-twitch-how-a-robot-got-irc-running-on-an-unmodified-snes/ |access-date=September 18, 2019}}</ref>
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