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Transfer Pak
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==History== The Transfer Pak was developed by [[Nintendo Research & Development 3]], and was first revealed at Nintendo's [[Nintendo Space World#Space World 1997|Space World 1997]] trade show.<ref>{{Cite magazine |date=February 1998 |title=Nintendo's Space World 1997 |magazine=[[Next Generation (magazine)|Next Generation]] |page=23 |issue=38}}</ref> It was released in Japan as a pack-in with the game ''[[Pocket Monsters Stadium]]'' (1998), which required the Transfer Pak for many of its features.<ref>{{Cite web |last=Schneider |first=Peer |date=August 30, 1998 |title=Pokemon Stadium (Import) Review |url=https://www.ign.com/articles/1998/08/31/pokemon-stadium-import-2 |url-status=live |archive-url=https://web.archive.org/web/20230108002009/https://www.ign.com/articles/1998/08/31/pokemon-stadium-import-2 |archive-date=January 8, 2023 |access-date=January 7, 2023 |website=[[IGN]]}}</ref> In North America and Europe, the Transfer Pak was similarly bundled with ''[[Pokémon Stadium]]'' (1999) for its English-language release in 2000, receiving a standalone release shortly thereafter.<ref name="StadiumBundle">{{Cite web |date=March 7, 2000 |title=Transfer Pak |url=https://www.ign.com/articles/2000/03/07/transfer-pak |url-status=live |archive-url=https://web.archive.org/web/20170909075300/https://www.ign.com/articles/2000/03/07/transfer-pak |archive-date=September 9, 2017 |access-date=October 5, 2022 |website=[[IGN]]}}</ref><ref>{{Cite web |date=November 3, 1999 |title=Nintendo Announces Q1 Dates |url=https://www.ign.com/articles/1999/11/03/nintendo-announces-q1-dates |access-date=June 3, 2024 |website=[[IGN]] |archive-date=August 16, 2024 |archive-url=https://web.archive.org/web/20240816161404/https://www.ign.com/articles/1999/11/03/nintendo-announces-q1-dates |url-status=live }}</ref> While the device itself is physically compatible with all [[Game Boy Game Pak|Game Boy and GBC Game Paks]], N64 games can only connect to games from the same region.<ref>{{cite magazine|title=Mario Golf Links Up|magazine=[[N64 Magazine]]|issue=37|publisher=[[Future plc|Future Publishing]]|date=January 2000|page=46}}</ref> Unlike the [[Super Game Boy]] peripheral, which allowed Game Boy games to be played on the [[Super Nintendo Entertainment System]], the Transfer Pak's primary use was not to play Game Boy games on the N64.<ref name=GamesRadar/> Nintendo and [[Intelligent Systems]] developed a separate accessory to serve this function, the [[Wide-Boy64]], but it was not released to the public and was instead only available to game developers and members of the gaming press.<ref>{{Cite web |last=Harris |first=Craig |date=Aug 31, 1999 |title=Wide Boy |url=https://www.ign.com/articles/1999/09/01/wide-boy |url-status=live |archive-url=https://web.archive.org/web/20230107072936/https://www.ign.com/articles/1999/09/01/wide-boy |archive-date=January 7, 2023 |access-date=January 1, 2023 |website=[[IGN]]}}</ref><ref>{{Cite web |date=March 31, 2000 |title=TGS: Wide Boy Gets an Upgrade |url=https://www.ign.com/articles/2000/04/01/tgs-wide-boy-gets-an-upgrade |url-status=live |archive-url=https://web.archive.org/web/20230101205852/https://www.ign.com/articles/2000/04/01/tgs-wide-boy-gets-an-upgrade |archive-date=January 1, 2023 |access-date=January 1, 2023 |website=[[IGN]]}}</ref> However, the ''Pokémon Stadium'' games included a built-in Game Boy [[Video game console emulator|emulator]], allowing users to play compatible ''Pokémon'' games on the N64 by inserting them into the Transfer Pak.<ref name="Connecting to the Cube">{{Cite news |last=Harris |first=Craig |date=September 14, 2001 |title=Connecting to the Cube |url=https://www.ign.com/articles/2001/09/14/connecting-to-the-cube |url-status=live |archive-url=https://web.archive.org/web/20201128163844/https://www.ign.com/articles/2001/09/14/connecting-to-the-cube |archive-date=November 28, 2020 |access-date=August 7, 2020 |publisher=IGN}}</ref> A similar accessory for the 64DD, the "64 GB Cable",<ref>{{Cite magazine |date=January 1998 |title=新ゲーム創世紀の Hyper Gears |trans-title=Hyper Gears, A New Gaming Phenomenon |magazine=Monthly Nintendo Power |publisher=[[Media Factory]] |page=19 |lang=ja}}</ref> was designed by Nintendo subsidiary [[Marigul Management]] to connect an N64 controller port to compatible GBC games with proprietary ports built directly into their cartridges, and would allow data to be transferred from the GBC to a 64DD storage cartridge, as well as for the GBC to be used as a "sub-screen" for certain 64DD games.<ref name="What">{{Cite web |date=August 28, 1999 |title=What's DT, you ask? |url=https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 |url-status=live |archive-url=https://web.archive.org/web/20240423200641/https://www.ign.com/articles/1999/08/28/whats-dt-you-ask-2 |archive-date=April 23, 2024 |access-date=April 23, 2024 |website=[[IGN]]}}</ref> This was demonstrated at [[Nintendo Space World#Space World 1999|Space World 1999]] with the game ''DT Bloodmasters'', a [[Digital collectible card game|trading card game]] directed by [[Masanobu Endō]] that used the 64 GB Cable to exchange cards between the two systems, as well as allow players to privately view their cards on the GBC screen.<ref name="What" /><ref name="64DD: The Games" /><ref>{{cite magazine |title=『DT』好調制作中の大ベテラン 遠藤雅伸氏を直撃インタビュー |trans-title=An interview with veteran creator Masanobu Endo, who is currently working on "DT" |magazine=The 64Dream |issue=22 |publisher=Mainichi Communications |date=July 1998 |page=96 |lang=ja}}</ref> The cable and ''DT Bloodmasters'' were ultimately never released, though its GBC counterpart, ''DT: Lords of Genomes'', was released in May 2001.<ref>{{cite magazine |title=ランドネットサービス停止にともない 「DT(仮)」の開発方針が大きく変更!! |trans-title=Due to the termination of the Randnet service, the development of "DT" (tentative) has changed significantly!! |magazine=The 64Dream |issue=53 |publisher=Mainichi Communications |date=February 2001 |page=104 |lang=ja}}</ref><ref>{{cite magazine |title=DT ローズオブゲノム |trans-title=DT: Lords of Genomes |magazine=Nintendo Dream |issue=56 |publisher=Mainichi Communications |date=May 2001 |page=107 |lang=ja}}</ref> ''[[Derby Stallion 64]]'' (2001) was also intended to support the 64 GB Cable, using the GBC as a second screen to place private bets on horse races, but this feature was removed after the accessory's cancellation.<ref name="Connecting to the Cube" /><ref name="64DD: The Games" />
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