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Unreal Tournament
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== Gameplay == {{See also|First-person shooter#Game design}} [[File:Unreal Tournament screenshot.jpg|thumb|left|A typical game of Domination in progress]] ''Unreal Tournament'' is an arena first-person shooter, with head-to-head multiplayer deathmatches being the primary focus of the game. The single-player campaign is a series of arena matches played with [[Video game bot|bots]], where the player competes for the title of Grand Champion.<ref>Official Guide Book, p. 19.</ref> The player moves up the tournament ladder in order to challenge the current champion, Xan Kriegor, a mysterious being with exceptional skill.<ref>Official Guide Book, pp. 4,113.</ref> Also available is a practice mode, in which, as its name implies, the player practices a match. Match settings (such as score and time limits) can be customized. Also available are "mutators", which drastically alter gameplay aspects, such as "InstaGib", which makes players compete with instant-kill Shock Rifles instead of the normal weapons.<ref>Official Guide Book, pp. 19β22.</ref> Weapons include the Enforcer, the Rocket Launcher and the Ripper, which fires ricocheting blades. Each weapon has two firing modes which have different effects: for example, Rippers can also fire non-ricocheting blades that explode on impact. A special weapon is the Redeemer, which fires a miniature nuke and causes a large and powerful explosion.<ref>Official Guide Book, pp. 26β36.</ref> Items such as body armor (which reduces damage taken), health packs (which heal players) and damage amplifiers are scattered across levels.<ref>Official Guide Book, pp. 37β42.</ref> Levels are set in a variety of environments, including spaceships, outposts and buildings like castles and monasteries.<ref>Official Guide Book, pp. 67β224.</ref> Many contain features such as elevators (lifts) and teleporters and obstacles such as water and lava.<ref>Official Guide Book, pp. 51β53.</ref> The game is backwards compatible with the majority of ''Unreal'' multiplayer maps.<ref>{{cite web|url=http://www.next-generation.com/jsmid/news/6387.html|title=This Is Unreal Tournament|work=[[Next Generation (magazine)|Next Generation]]|publisher=[[Imagine Media]]|date=April 16, 1999|access-date=October 12, 2016|author=Next Generation|archive-url=https://web.archive.org/web/19991112173407/http://www.next-generation.com/jsmid/news/6387.html|archive-date=November 12, 1999}}</ref> The [[Personal computer|PC]] version includes a [[level editor]] in which players can create their own levels,<ref name=PCZone/> and the [[PlayStation 2]] version supports the use of a [[USB]] keyboard and mouse, enabling players to play in a similar manner to the PC version.<ref>{{cite book|title=Unreal Tournament PlayStation 2 Manual|date=2001|publisher=Epic Games|page=6|edition=PAL}}</ref> For team matches, bots are used to fill the roles of the player's teammates. The player can choose the bots' skill level or have it automatically adjust to the player's performance. Bots can be further customized by changing attributes such as names, appearance and weapon preferences.<ref>Official Guide Book, p. 22.</ref> In team matches, players can give orders to bots on their team.<ref>Official Guide Book, pp. 47,48.</ref> The PC version supports multiplayer mode over the internet or a [[local area network]] (the original ''Unreal'' was mainly a single-player game).<ref>{{cite web|author1=Marsh Davies |title=Let's Reboot... Unreal |url=http://www.pcgamer.com/lets-reboot-unreal/ |website=PC Gamer |access-date=December 13, 2016 |date=February 23, 2013 |url-status=live |archive-url=https://web.archive.org/web/20161220121154/http://www.pcgamer.com/lets-reboot-unreal/ |archive-date=December 20, 2016}}</ref><ref>Official Guide Book, p. 10.</ref> === Game types === * '''Assault''': This game type is played with two teams, one assaulting a "base" and the other defending it. The map is set up with objectives which the attacking team must complete (usually in sequence) such as shutting down a power generator, or entering an area. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they accomplish this, they win. If the team defending first assaults the base faster than the other team, they win. If both teams defend for the maximum amount of time the match is a tie.<ref>Official Guide Book, pp. 202,203.</ref> The Dreamcast version does not feature this mode.<ref name=DCInt/> * '''[[Capture the Flag]]''': Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base.<ref>Official Guide Book, p. 170.</ref> * '''[[Deathmatch (video games)|Deathmatch]]''': A classic every-man-for-himself player vs. player combat, the objective is to out-kill all opposing players.<ref name="Official Guide Book, pp. 60,61">Official Guide Book, pp. 60,61.</ref> * '''Domination''': Two teams compete to control various control points to earn points. Standard maps contain three control points. Control of these points is initially accomplished through occupation (physically occupying the space), but control of a point continues until a player from another team occupies the space. The first team to reach the point limit, or that has the most points when a time limit has expired, wins.<ref>Official Guide Book, p. 136.</ref> * '''[[Last man standing (video games)|Last Man Standing]]''': Similar to Deathmatch, the player's objective is to remain alive longer than their opponents, putting an emphasis on number of deaths rather than kills. Players start with all weapons (except the Redeemer) fully loaded and have a set number of lives. Power-ups, including health and ammunition packs, are unavailable. Once a player runs out of lives, they lose.<ref>Official Guide Book, pp. 60,62.</ref> * '''Team Deathmatch''': Up to four teams compete to out-kill the opposing teams.<ref name="Official Guide Book, pp. 60,61"/> Four "bonus packs" were released, each adding maps, characters, or features. For example, Bonus Pack 1 adds "relics" as mutators.<ref>{{cite web|title=Unreal Tournament Bonus Pack Available |url=http://www.gamespot.com/articles/unreal-tournament-bonus-pack-available/1100-2541533/ |website=GameSpot |access-date=October 7, 2016 |date=February 25, 2005 |url-status=live |archive-url=https://web.archive.org/web/20170709020221/https://www.gamespot.com/articles/unreal-tournament-bonus-pack-available/1100-2541533/ |archive-date=July 9, 2017}}</ref> Relics are special items that grant a significant advantage to their holder. They include (but are not limited to), the Relic of Vengeance, which creates an explosion when its holder dies, the Relic of Regeneration, which regenerates the health of the holder, and the Relic of Redemption, which makes its holder respawn elsewhere with full health and weapons intact when they would normally die.<ref>{{cite AV media notes|title=Unreal Tournament Bonus Pack README|author=Epic Games|date=2000}}</ref><ref>{{cite magazine|author1=James Fudge|title=Epic's Free Unreal Tournament Expansion Pack|url=http://www.cdmag.com/articles/025/127/ut_free.html|magazine=Computer Games Magazine|access-date=October 7, 2016|archive-url=https://web.archive.org/web/20030524190952/http://www.cdmag.com/articles/025/127/ut_free.html|archive-date=May 24, 2003|date=January 13, 2000}}</ref> Bonus Pack 4 adds a new version of Xan Kriegor.<ref>{{cite AV media notes|title=Epic Games Presents Bonus Pack 4|author=Epic Games}}</ref>
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