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Unreal Tournament 2003
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== Gameplay == The available combat modes are: * '''[[Deathmatch (video games)|Deathmatch]]''': Frag other players as much as possible to gain the highest score. * '''[[Team Deathmatch]]''': Two teams go head to head to be the best fragger. * '''[[Capture the Flag]]''': Players must invade the enemies' base, capture their flag and bring it back to their base in order to score. * '''Double Domination''': Two teams must control two points on the map. Holding both locations for a certain period of time gives points to the controlling team. * '''Bombing Run''': The player with the ball has to take it into enemy territory and score in the enemy force's goal. Players can pass to other teammates. Getting killed causes the ball carrier to fumble the ball. The ball launcher is used to carry the ball; it is not a weapon but heals the carrying player when they are at low health. Three points are awarded for field goals (shooting the ball through the goal), and 7 points are given for touchdowns (carrying the ball through the goal), although the levels are often designed such that this kills the ball carrier. * '''[[Last man standing (video games)|Last Man Standing]]''': All players in this gametype spawn with a limited number of lives. The last remaining player to still have lives wins the match. * '''[[Invasion]]''': A co-op gametype in which the players attempt to kill the invading alien AI. Each player has one life. * '''Mutant''': Mutant is similar to a "Juggernaut" or a "King of the Hill" type of gameplay. The first person to make a kill becomes the mutant, which gives them unlimited ammo, camouflage, and super speed. The mutant then tries to get as many kills as he can until he is killed. The person who kills the mutant then becomes the mutant.
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