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Vegas Pro
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== Features == Vegas does not require any specialized hardware to run properly, allowing it to operate on any [[Microsoft Windows|Windows]] computer that meets the [[system requirements]].<ref>{{Cite web |title=VEGAS Creative Software system requirements |url=https://www.vegascreativesoftware.com/us/specifications/ |access-date=2022-09-10 |website=www.vegascreativesoftware.com}}</ref> In the areas of [[compositing]] and [[motion graphics]], Vegas provides a [[Three-dimensional space|3D]] track motion with control over [[Z-buffering|z-depth]] and spatial arrangement of visual planes, including plane intersection. Many of the [[visual effects]] processing in Vegas follow an audio-like paradigm. Effects can be applied at any stage of the visual signal flow or event level. Moreover, track levels and output level effects, such as reverb, delay, and flange, are applied in a digital audio system, like [[Pro Tools]], [[Cubase]], or [[Cakewalk Sonar|Sonar]]. Master output effects can also be controlled and manipulated over time by the use of Master Bus track automation envelopes. Although Vegas started as a non-linear multimedia audio editor, it has no MIDI capability at all (except control-desk and synchronization). For this reason, the use of Vegas is restricted only for post-production audio or for the non-linear video editing market. Vegas features integration with 24p DV. It is also one of the few non-linear video editors that can convert other formats to 24p (or any other format) without any kind of a [[Plug-in (computing)|plug-in]] or third-party application support. It is the only non-linear video editor that allows multiple instances of the application to be opened simultaneously. Clips and sequences can be copied and pasted between instances of Vegas. One example of this can be rendering a sequence in the background, while the user continues to edit in a different instance of Vegas in the foreground. Vegas provides compositing, including green screen, masking, and key-frame animation. Nesting allows a prior project to be included in another project, modulating the editing process so that an array of tracks and edits become one track for further editing. Any changes to the previous project become reflected in the later project. Nesting is helpful in large, complex, or special effects projects, as the final rendering suffers no generation loss.
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