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==Techniques== ===Machinima=== {{Main|Machinima}} [[File:Machinima sample reindeer full size.ogg|thumb|right|[[Machinima]] filmed in [[Second Life]]]] Machinima is the use of real-time [[3D computer graphics|three-dimensional]] (3-D) graphics [[rendering (computer graphics)|rendering]] engines to generate [[computer animation]]. The term also refers to works that incorporate this animation technique. ===In-game intervention and performance=== Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include [[Anne Marie Schleiner]]'s ''Velvet-Strike'' (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement<ref>{{cite web|url=http://www.opensorcery.net/velvet-strike |title=Velvet-Strike |publisher=Opensorcery.net |access-date=2014-03-07}}</ref>) and ''Dead in Iraq'' (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).<ref>{{cite web|url=http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html |title=Dead-in-iraq |access-date=December 5, 2006 |url-status=dead |archive-url=https://web.archive.org/web/20061206122903/http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html |archive-date=December 6, 2006 }}</ref> ===Site-specific installations and site-relative mods=== [[Site-specific art|Site-specific]] [[Installation art|installations]] and site-relative [[Mod (computer gaming)|gaming modifications]] ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is ''What It Is Without the Hand That Wields It'', where blood from kills in Counterstrike manifests and spills into a real life gallery.<ref>{{cite web|author=8/23/06 4:15pm 8/23/06 4:15pm |url=http://kotaku.com/375624/a-counter+strike-game-that-spills-real-fake-blood |title=People Actually Lamer Than Stuart Scott Rip On Stuart Scott |publisher=Kotaku.com |access-date=2014-03-07}}</ref> ===Real-time performance instruments=== Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as [[electronic keyboards]] embedded with music chips.{{Citation needed|date=April 2010}} See also [[chiptune]] and the [[Fijuu]] project.<ref>{{cite web|url=http://fijuu.com |title=Fijuu |access-date=December 5, 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071017041501/http://fijuu.com/ |archive-date=October 17, 2007 }}</ref> ===Generative art mods=== [[Generative art]] mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks.{{Citation needed|date=April 2010}} Examples include [[Julian Oliver]]'s ''[[ioq3apaint]]'', a generative painting system that uses the actions of software agents in combat to drive the painting process,<ref>{{cite web|last=Oliver |first=Julian |url=http://julianoliver.com |title=Julian Oliver |publisher=Julian Oliver |access-date=2014-03-07}}</ref><ref>{{Cite web|url=http://www.selectparks.net/~julian/ioq3apaint|archiveurl=https://web.archive.org/web/20080512053311/http://selectparks.net/~julian/ioq3apaint|url-status=dead|title=The dos and don'ts of buying property in Australia|archivedate=May 12, 2008|website=www.selectparks.net}}</ref> [[Alison Mealy]]'s ''[[UnrealArt]]'' which takes the movements of game entities and uses them to control a drawing process in an external program,<ref>{{cite web |author=ι’¨η΄ε§ε‘ posted by alisonmealey.com on 2014εΉ΄2ζ20ζ₯ |url=http://alisonmealey.com/ |title=θ²γ γͺι’¨δΏγγγγΎγγε ¨ι¨γι εηγγγΎγ |publisher=Alisonmealey.com |access-date=2014-03-07 |archive-date=2014-03-07 |archive-url=https://web.archive.org/web/20140307200610/http://alisonmealey.com/ |url-status=dead }}</ref><ref>{{cite web |url=http://www.unrealart.co.uk/ |title=will be back online soon |publisher=Unreal Art |date=2014-01-16 |access-date=2014-03-07 |archive-date=2014-03-07 |archive-url=https://web.archive.org/web/20140307201431/http://www.unrealart.co.uk/ |url-status=dead }}</ref> [[Kent Sheely]]'s "Cities in Flux," a ''[[Grand Theft Auto: San Andreas]]'' mod that glitches and distorts the game's world in real-time,<ref>{{cite web |url=http://www.kentsheely.com/dpad2012 |title=Viewer-generated screenshots: "Cities in Flux" β D-Pad Toronto 2012 // kent sheely |publisher=Kentsheely.com |access-date=2014-03-07 |archive-date=2014-03-07 |archive-url=https://web.archive.org/web/20140307201445/http://www.kentsheely.com/dpad2012 |url-status=dead }}</ref> and [[RetroYou]]'s ''[[R/C Racer]]'' a modification of the graphic elements of a racing game which results in rich fields of colour and shape.<ref>{{cite web|url=http://retroyou.org |title=full void |publisher=Retroyou.org |access-date=2014-03-07}}</ref><ref>[http://www.retroyou.org/rc.html] {{webarchive|url=https://web.archive.org/web/20070611041938/http://www.retroyou.org/rc.html|date=June 11, 2007}}</ref>
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