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Virtual environment
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== Types of Virtual Environments == '''Collaborative Virtual Environments (CVEs): '''These environments support real-time interaction between multiple users, often represented by avatars. Popular platforms include [[Second Life]],[[Slack (software)| Slack]], and [[Zoom (software)|Zoom]], which are used for collaboration in education and remote work.<ref>(Schroeder, 2008)</ref> CVEs foster teamwork by simulating shared spaces for communication and resource sharing. '''Immersive Virtual Environments (IVEs):''' IVEs use VR headsets and motion tracking to create highly realistic environments. IVEs are applied in fields such as healthcare for surgical training, in the military for simulation-based training, and in psychotherapy to treat anxiety disorders through virtual exposure therapy. Gaming and entertainment industries also heavily employ IVEs for fully immersive experiences. '''Augmented Virtual Environments (AVEs):''' AVEs combine virtual reality (VR) with augmented reality (AR) elements, where users can see and interact with virtual objects superimposed on the real world.<ref>Fox, J., (2009)</ref> Devices such as [[Microsoft HoloLens]] and [[Google Glass]] are examples of AVEs, offering applications in industrial training, remote assistance, and collaborative design.
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