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Visual Pinball
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== Design == Every Visual Pinball table includes two main parts: the "physical" playfield design, and the [[scripting language|script]] that determines table gameplay, establishing the "wiring" of the emulation (through Visual PinMAME) to the table components such as lamps, switches and flippers. The editor uses Microsoft [[VBScript]] for user programming. VP itself is written in [[C++]] with the [[Active Template Library]] for making [[ActiveX]] controls.<ref name="interview">[https://web.archive.org/web/20141005074559/http://postproduction.digitalmedianet.com/articles/viewarticle.jsp?id=15842 Visual Pinball: Build Your Own Pinball Machine] from DigitalPostProduction.com</ref> VP is based on [[DirectX]], so it can run on any Windows version from [[Windows 98]] on, but most recent VP versions require at least [[Windows XP]] due to modern Microsoft [[compiler]]s abandoning older versions of the OS.
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