Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Wearable computer
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Applications== [[File:Smartwatch & Smartphone.jpg|thumb|250px|[[Samsung Galaxy]] [[smartphone]]s and [[Samsung Galaxy Watch]] [[smartwatches]]]] Wearable computers are not only limited to computers such as fitness trackers that are worn on wrists; they also include wearables such as [[Artificial cardiac pacemaker|heart pacemakers]] and other prosthetics. They are used most often in research that focuses on behavioral modeling, health monitoring systems, IT and media development, where the person wearing the computer actually moves or is otherwise engaged with his or her surroundings. Wearable computers have been used for the following: * general-purpose computing (e.g. [[smartphone]]s and [[smartwatch]]es) * sensory integration, e.g. to help people see better or understand the world better (whether in task-specific applications like camera-based [[welding helmet]]s<ref name=Quantigraphic>{{Cite news |title=Quantigraphic camera promises HDR eyesight from Father of AR |work=SlashGear |author=Chris Davies |date= 12 September 2012 |url=http://www.slashgear.com/quantigraphic-camera-promises-hdr-eyesight-from-father-of-ar-12246941/}}</ref> or for everyday use like [[Google Glass]]) * [[behavioral modeling]] * [[health care]] [[monitoring (medicine)|monitoring]] [[system]]s * [[service management]] * [[E-textiles|electronic textile]]s and [[fashion design]], e.g. Microsoft's 2011 prototype "The Printing Dress".<ref>Microsoft, (3 August 2011), Dressing for the Future: Microsoft Duo Breaks Through with Wearable Technology Concept, Microsoft News Center</ref> Wearable computing is the subject of active research, especially the form-factor and location on the body, with areas of study including [[user interface]] design, [[augmented reality]], and [[pattern recognition]]. The use of wearables for specific applications, for compensating [[disabilities]] or supporting elderly people steadily increases.<ref>{{Cite journal |last1=Paolillo |first1=Emily W. |last2=Lee |first2=Shannon Y. |last3=VandeBunte |first3=Anna |last4=Djukic |first4=Nina |last5=Fonseca |first5=Corrina |last6=Kramer |first6=Joel H. |last7=Casaletto |first7=Kaitlin B. |date=2022-06-10 |title=Wearable Use in an Observational Study Among Older Adults: Adherence, Feasibility, and Effects of Clinicodemographic Factors |journal=Frontiers in Digital Health |volume=4 |pages=884208 |doi=10.3389/fdgth.2022.884208 |issn=2673-253X |pmc=9231611 |pmid=35754462|doi-access=free }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)