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World in Flames
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== Game mechanics == ''World in Flames'' game mechanics take into account many aspects of the World War II conflict. There are three main combat types; [[Ground warfare|land combat]], [[Aerial warfare|air combat]] and [[Naval warfare|naval combat]]. The game is designed in such a way that these different combat types may influence each other. Thus, it is possible that a battle may consist of a number of engagements involving air, land and naval units, even if it is taking place in the land combat phase of an impulse. The rules are designed to be able to cope with different types of activity without invoking new concepts for each situation. For example, strategic bombing of factories and resources is handled by the same rules that handle tactical bombing, paradrops and naval bombing. Attacks on convoys are handled by the same rules that handle ship-to-ship and air-to-ship warfare.
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