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Xenogears
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==Gameplay== ''Xenogears'' combines traditional [[role-playing video game]] structures such as Square's signature Active Time Battle system with new features particular to the game's martial arts combat style. It features two slightly different battle systems: in the first, the player controls human characters in [[turn-based]] combat manipulated through the sequencing of learned combos. The second, making use of "gears", introduces different sets of statistics and abilities for each character.<ref>{{cite web |last=Negron |first=Harry |date=2025-01-01 |title=Xenogears Overview: The Iconic PS1 RPG That Merged Mechs, Myth, and Philosophy |url=https://jivaro.net/content/blog/xenogears-overview-the-iconic-ps1-rpg-that-merged-mechs-myth-and-philosophy |access-date=2025-03-04 |website=Jivaro}}</ref> ''Xenogears'' features both traditional [[anime]] and pre-rendered [[computer-generated imagery|CGI]] movie clips by [[Production I.G]] to illustrate important plot points.<ref name="firstlook">{{cite web | first=Peter|last=Bartholow | date=1997-09-06 | title=First Look at Xenogears | url=http://www.gamespot.com/news/2467580.html |website=[[GameSpot]]| access-date=2008-08-08|archive-url=https://web.archive.org/web/20121103170700/http://www.gamespot.com/news/first-look-at-xenogears-2467580 |archive-date=2012-11-03|url-status=dead}}</ref> The player advances the protagonist and his companions through a three-dimensional fictional world.<ref>{{cite web|url=http://na.square-enix.com/games/xenogears/fields.html|title=Xenogears Fields|publisher=[[Square Enix]]|access-date=2008-09-03|url-status=live|archive-url=https://web.archive.org/web/20080916150335/http://na.square-enix.com/games/xenogears/fields.html|archive-date=2008-09-16}}</ref> ===Battle system=== [[File:Xenogearsbattlescene.jpg|thumb|left|Typical battles use the [[Active Time Battle]] (ATB) system. Once a character's ATB gauge fills, the player can input a battle command for that character.]] Battle in ''Xenogears'' is a variant of the [[Final Fantasy gameplay#Parties and battles|Active Time Battle]] system found in games such as ''[[Chrono Trigger]]'' and the ''[[Final Fantasy]]'' series.<ref name="Battle">{{cite web|url=http://www.square-enix-usa.com/games/xenogears/features.html|archive-url=https://web.archive.org/web/20090515105952/http://www.square-enix-usa.com/games/xenogears/features.html |archive-date=2009-05-15|title=Xenogears Features|publisher=[[Square Enix]]|access-date=2008-09-03}}</ref> Most enemy encounters in ''Xenogears'' are [[random encounter|random]]. When a battle begins, there is a transition to a separate screen with a combat interface. Player-characters use a combination of martial arts moves, "Ether" (magical) attacks, and special "Deathblow" combinations, which are learned through the repetition of specific proportions of strong, moderate, and weak hits. All offensive actions use [[action point (video gaming)|Action Points]] (AP), costing either three points, two points, or one point, corresponding to the intensity of the attack.<ref name="imbattle">{{cite book |editor=Square Enix |title=Xenosaga Instruction Booklet |year=1998 |publisher=Square Enix |pages=22–25}}</ref> Characters can use a variety of magical abilities for both offense and ally-support. These abilities are limited by the number of available [[magic point|Ether Points]] (EP), which must be replenished using items during exploration (non-combat) sequences. For most characters, these abilities are attributed to "Ether", a mysterious power to which (presumably) all humans have access. Some characters' magical abilities are referred to by different names, implying differences in their origins. For example, Fei's magic is called "[[Qi|Chi]]" and Citan's is called "[[Western esotericism|Arcane]]". While fighting in gears, human Ether abilities are amplified, though some change or become unavailable during this type of combat.<ref name="Battle"/> In addition to hand-to-hand combat, the characters sometimes fight from within giant robots called gears.<ref name="GameSpot"/> In gear combat, the limiting factor of AP is replaced by fuel, with each attack consuming an amount corresponding to its power.<ref name="GameSpot"/> For these battles, "deathblows" may only be executed after first building up the "Attack Level"—represented by a number in the bottom-left of the gear combat interface—through the execution of strong, moderate, or weak attacks. One deathblow is allowed per point on the Attack Level gauge. There are three levels for normal gear deathblows and, beyond the third level, an "infinite" level with its own set of deathblows. To reach "Infinity Mode", a character must stay at attack level 3 while performing any other action. With each turn, there is a chance that Infinity Mode will be reached. Having a duration of three turns, Infinity Mode allows fuel to be recharged in much larger quantities and, while in this mode, gears have access to "Infinity" attacks.<ref name=infinite>{{cite web|url= http://www.hardcoregaming101.net/xenogears/|access-date=May 15, 2020|publisher=Hardcore Gaming 101|title=Xenogears|date=May 4, 2017|author= Maciej Miszczyk}}</ref> Gears can regain fuel with a "Charge" command. The gears can activate "Boosters" which enable them to act faster at a cost of extra fuel per turn.<ref name="GameSpot"/>
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