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=== Renderers === {{See also|List of 3D rendering software}} Autodesk develops and purchased many specific-purpose renderers but many Autodesk products had been bundled with third-party renderers such as [[Mental Ray|NVIDIA Mental Ray]] or Iray. * Autodesk Raytracer (ART; aka RapidRT<ref>[http://aucache.autodesk.com/au2015/sessionsFiles/10499/10730/presentation_10499_AV10499%20GaryDavis%203dsMax2016%20TemplateBasedWorkflows_Handout.pdf Template-Based Workflows in Autodesk 3ds Max 2016] {{webarchive |url=https://web.archive.org/web/20160719080328/http://aucache.autodesk.com/au2015/sessionsFiles/10499/10730/presentation_10499_AV10499%20GaryDavis%203dsMax2016%20TemplateBasedWorkflows_Handout.pdf |date=July 19, 2016 }} P.42 Autodesk</ref>) β- a simple [[path tracing]] renderer based on Opticore technology.<ref>[https://software.intel.com/sites/default/files/From-Virtual-To-Reality-how-high-fidelity-visualization-based-on-Autodesk-Rapid-RT-technology-is-accelerating-product-design-decisions.pdf From Virtual to Reality - How high fidelity visualization based on Autodesk Rapid RT technology is accelerating product design decisions] {{webarchive |url=https://web.archive.org/web/20160719084500/https://software.intel.com/sites/default/files/From-Virtual-To-Reality-how-high-fidelity-visualization-based-on-Autodesk-Rapid-RT-technology-is-accelerating-product-design-decisions.pdf |date=July 19, 2016 }} Intel 2013</ref><ref>[http://gfxspeak.com/2016/05/05/unbundled-flame-shines-at-nab/ Unbundled Flame shines at NAB] {{webarchive |url=https://web.archive.org/web/20160603164435/http://gfxspeak.com/2016/05/05/unbundled-flame-shines-at-nab/ |date=June 3, 2016 }} GraphicSpeak May 5, 2016</ref> ** Autodesk Real Time Ray Tracing (Autodesk RTRT; formerly Opus RTRT) - a ray tracing rendering engine used in Autodesk Opticore Studio<ref>[https://web.archive.org/web/20070730033221/http://www.opticore.com/Arkiv/filer/release%20material/r12/opus_rtrt_r12.pdf Opticore Opus Real Time Ray Tracing (Opus RTRT)] P.3 Opticore</ref> and Autodesk Real-Time Ray Tracing Cluster * Autodesk VRED β an OpenGL/Raytracing real-time and offline renderer that supports direct NURBS ray tracing * [[Autodesk Arnold]] β a CPU- or GPU-accelerated pathtracing renderer widely used in animation and visual effects for film and TV * Turtle β a primary texture-baking renderer in Maya LT; its baking technology was also used in Beast, a discontinued lighting middleware with baking tools. * Maya Software β a scanline/raytracing hybrid renderer in Maya * 3ds Max Scanline β a scanline/ray tracing/radiosity hybrid renderer in 3ds Max * Maya Vector β a vector renderer based on Electric Rain's RAViX technology.<ref>[http://www.macworld.com/article/1022789/ravix.html NAB: RAViX III makes Maya 5 Flash export possible] {{webarchive |url=https://web.archive.org/web/20160106040450/http://www.macworld.com/article/1022789/ravix.html |date=January 6, 2016 }} Mac World April 8, 2003</ref> * One Graphics System β a GPU photorealistic/non-photorealistic renderer, aka Nitrous/Quicksilver<ref>[http://www.solidsmack.com/cad-design-news/autodesk-acquires-pi-vr-distributes-pinhole-glasses-to-prevent-eyeball-melting/ Autodesk Acquires Pi-VR, Distributes Pinhole Glasses to Prevent Eyeball Melting] {{webarchive |url=https://web.archive.org/web/20160507061444/http://www.solidsmack.com/cad-design-news/autodesk-acquires-pi-vr-distributes-pinhole-glasses-to-prevent-eyeball-melting/ |date=May 7, 2016 }} SolidSmack January 8, 2013</ref> in 3ds Max and Viewport 2.0/Hardware 2.0 in Maya ** Maya Hardware β a legacy GPU rasterize renderer in Maya 2017 or earlier. ==== Cloud rendering services ==== * Autodesk Rendering (formerly A360 Rendering) β a simple cloud renderer * 3ds Max Cloud Rendering β a technology preview cloud rendering system for Arnold on 3ds Max.<ref>[https://support.solidangle.com/display/A5AF3DSUG/0.6.376 0.6.376 - Arnold for 3DS Max User Guide 5 - Solid Angle], Autodesk, September 28, 2016</ref><ref>[https://renderpilot.3dsmax.autodesk.com/ Autodesk 3ds Max Cloud Rendering] {{Webarchive|url=https://web.archive.org/web/20170526184400/https://renderpilot.3dsmax.autodesk.com/ |date=2017-05-26 }}, Autodesk</ref> * Azure Batch Rendering β a cloud rendering system for Maya, 3ds Max and Arnold, which is provided by Autodesk and Microsoft.<ref>[http://www.cgchannel.com/2017/05/autodesk-and-microsoft-unveil-azure-batch-rendering/ Autodesk and Microsoft unveil Azure Batch Rendering], CG Channel, May 26, 2017</ref> ==== Visualization tools ==== * Autodesk VRED (formerly PI-VR VRED) * 3ds Max Interactive β a real-time visualization tool based on [[Autodesk Stingray]], shipped within [[3ds Max]].
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