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Blaster Learning System
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==Reception== The original game was praised by ''[[InfoWorld]]'' for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre.<ref>{{Cite book|url=https://books.google.com/books?id=wi8EAAAAMBAJ&q=%22math+blaster%21%22&pg=PA55|title=InfoWorld|last=InfoWorld Media Group|date=1983-07-11|publisher=InfoWorld Media Group, Inc.|language=en}}</ref> ''II Computing'' listed ''Math Blaster'' second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data.<ref name="ciraolo198510_11">{{cite news | url=https://archive.org/stream/II_Computing_Vol_1_No_1_Oct_Nov_85_Premiere#page/n51/mode/2up | title=Top Software / A List of Favorites | work=II Computing | date=OctโNov 1985 | access-date=28 January 2015 | author=Ciraolo, Michael | page=51}}</ref> ''New Math Blaster Plus'' was reviewed in the ''[[Oppenheim Toy Portfolio Award|Oppenheim Toy Portfolio Guide Book]]'' where it was praised for its "arcade-quality graphics [making] drills snappy and entertaining".<ref>{{cite book |last=Oppenheim |first=Joanne and Stephanie |author-link= Oppenheim Toy Portfolio Award |title = The Best Toys, Books & Videos for Kids |publisher = [[Harper Perennial]] |series = [[Oppenheim Toy Portfolio Award|Oppenheim Toy Portfolio Guide Book]] |volume = 1 |edition = 1st |location = New York |date = 1993 |section= Computer Software/CD-ROM - Drill and Review Software: 'New Math Blaster Plus' |page = 275 |isbn = 0-06-273196-3}}</ref> ''Math Blaster Episode I: In Search of Spot'' was rated as one of the top 100 CD-ROM games of 1994 in ''[[PC Magazine]]''.<ref>{{cite journal |date=September 13, 1994 |journal=PC Magazine |volume=13 |issue=15 |url=https://books.google.com/books?id=WKaekAHjQ1EC |title=The Top 100 CD-ROMs |author=Dave Golder |page=166 |access-date=September 16, 2015}}</ref> ''Math Blaster Mystery: The Great Brain Robbery'' was given a 4 out of 4 star rating by the ''Home PC'' magazine adding that "most games aren't educational AND fun, but ''Math Blaster Mystery'' is both".<ref name="MBGreatBrain-Review">{{cite web | title=Math Blaster: Mystery back cover | url=http://img.gamefaqs.net/box/3/2/9/91329_back.jpg | publisher= | date= | accessdate=December 14, 2016}}</ref><ref>{{cite web|url=http://www.kidsdomain.com:80/review/kdr/preal.html|title=''Math Blaster Mystery - The Great Brain Robbery''|accessdate=June 6, 2017|url-status=dead|archiveurl=https://web.archive.org/web/19970125235609/http://www.davd.com/products/mbm.html|archivedate=January 25, 1997}}</ref> By June 1997, the series sold 5 million copies.<ref>{{cite web|url=http://education.com/press/school/educastbeta.html|archiveurl=https://web.archive.org/web/19980120191511/http://education.com/press/school/educastbeta.html|title=Davidson & Associates, Inc launches Educast beta program|website=[[Davidson & Associates]]|archivedate=January 20, 1998|date=June 30, 1997|accessdate=March 27, 2024}}</ref> After starting off with a huge boom and providing the base for the establishment of a successful public corporation, the ''Blaster'' series eventually fell victim to marketing cuts. In an attempt to sell both up and down the age group added more, ''Blasters'' were designed with increasingly thin, fuzzy and overlapping target age groups. Finally, the line came under fierce attack from the Gross brothers of [[Knowledge Adventure]] (now JumpStart), led by Barton Listic. Knowledge Adventure countered with a simple grade-based sub-division with their ''[[JumpStart]]'' logo. Eventually, Knowledge Adventure and Davidson were acquired by [[CUC International]] to form [[CUC Software]], and the company lines were merged.
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