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Cannon Fodder
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===Cancelled sequels=== After selling [[Sensible Software]] to Codemasters, Jon Hare ended up consulting on many of their development projects, one of which was the PS2 title ''Prince Naseem Boxing''. Work on this title was performed in a satellite studio based in Hammersmith, London. However, due to the commercial failure of this title, the studio was shut down. A casualty of this was cancellation of a 3D remake of ''Cannon Fodder'', something that Hare had been working on for at least nine months. Hare did speak about how he was looking to expand on the whole theme of war and include gameplay not just set on the battlefield: "I'd like to focus on the public's perceptions of war and warfare. There's many interesting things that go on behind the scenes with politicians". In an interview with [[Eurogamer]] in late 2005, Hare confirmed that there was up to two years' work (on and off) put into a 3D update of ''Cannon Fodder'': "I designed ''Cannon Fodder 3'' with Codies six years ago, development stopped and started three times and eventually it was seemingly permanently halted when the London studio was closed four years ago. Nothing would please me more than to see this project resurrected, it was very advanced in its structure and therefore would need little modernisation".<ref>{{Cite web |url=http://www.eurogamer.net/article.php?article_id=61490 |title=A Sensible Decision Interview β’ Interviews β’ Eurogamer.net |website=[[Eurogamer]] |access-date=21 January 2006 |archive-date=16 October 2007 |archive-url=https://web.archive.org/web/20071016082230/http://www.eurogamer.net/article.php?article_id=61490 |url-status=dead }}</ref> In August 2006, Codemasters London announced a brand new version of ''Cannon Fodder'' for the [[PlayStation Portable]]. The game would have retained its familiar top down view, and the big heads of the soldiers, and for the first time the game would have been 3D. After a large launch announcement which included character renders and screenshots, the game was quietly canceled without explanation.<ref>{{cite web |title=Codemasters forum - Cannon Fodder |url=http://community.codemasters.com/forum/forumdisplay.php?f=577 |accessdate=2007-11-27 |archive-url=https://web.archive.org/web/20071024031130/http://community.codemasters.com/forum/forumdisplay.php?f=577 |archive-date=2007-10-24 |url-status=dead}}</ref> In a later interview, Hare said that Codemasters was hit with economic problems and was forced to sell the studio.<ref>{{cite web |url=http://www.cubed3.com/news/12707|title=C3 Exclusive Interview / A Talk With Jon Hare|date=2009-07-11|author= Mike Mason|accessdate=2012-04-27|publisher=Cubed3}}</ref>
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