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Chex Quest
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==== ''Chex Quest 3: Invasion!'' ==== In 2008, ''Chex Quest 3: Invasion!'' was developed and released as a service to fans<ref name=plante24sep10/> by former Digital Café members Charles Jacobi (art director and lead artist) and Scott Holman (programmer).<ref name=PCGamerAug09/> Former Digital Café sound design leader Andrew Benson also contributed several songs for the game. Originally intended as a single standalone level, Jacobi announced the development of a full sequel at the Chex Quest Fan Page (Chexquest.org) in June 2008, and the full game was released in September of the same year.<ref name=plante15sep08>Plante, Chris. ''[https://web.archive.org/web/20130421132601/http://www.ugo.com/games/chex-quest-3-released-cereal-fans-rejoice Chex Quest 3 Released; Cereal fans set down spoons to rejoice]''. [[UGO Networks|UGO]] (archived via [[Internet Archive]]). 15 September 2008.</ref> ''Chex Quest 3'' employs the [[ZDoom]] source port (version 2.3.1),<ref>Martin, Joe. ''[http://www.bit-tech.net/news/gaming/2008/09/12/chex-quest-3-released/1 Chex Quest 3 Released]''. [[bit-tech]]. 12 September 2008.</ref> and is considerably larger in size than the previous two games.<ref name=lock/> Jacobi's release of ''Chex Quest 3'' also included ZDoom-based versions of ''Chex Quest'' and ''Chex Quest 2'',<ref>[[Derek Yu|Yu, Derek]]. ''[http://www.tigsource.com/2008/09/11/chex-quest-3 Chex Quest 3]''. TIGSource. 11 September 2008.</ref> with significant enhancements and noted problems redressed. ''Chex Quest 2'' in particular had been remastered, with some levels significantly revised or completely overhauled.<ref name=lock/> Charles Jacobi credited the praise and compliments of fans, especially through fan-made projects such as one titled "The Ultimate Chex Quest", as inspiration to complete this project.<ref name="lock"/> If anyone wishes to play Chex Quest 3 in latest versions of ZDoom and GZDoom, then download Chex Quest 3 (version 1.4, dated 24 June 2009) and extract its contents, download the latest version of the desired port, then copy the chex3.wad file into the ZDoom or GZDoom folder. The plot for this sequel is set ten years later than the events of the first two ''Chex Quest'' games, with the invasion of the planet Ralston by the Flemoids. The breadth of the story was expanded to a much larger scale, possessing a seemingly more grim scenario than the predecessors—the latter of which Charles Jacobi dispelled as unintentional, in that he simply "wanted it to feel bigger" than the first two games.<ref name="lock"/>
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