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ColecoVision
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==== Unreleased ==== Expansion Module #3 was originally the Super Game Module. It was advertised for an August 1983 release but was ultimately cancelled and replaced with the [[Coleco Adam|Adam]] computer expansion. The Super Game Module added a tape drive known as the [[Exatron Stringy Floppy]] with 128 KB capacity, and the additional [[RAM]], said to be 30 KB,<ref>{{cite web|url=http://www.colecovision.dk/sgm.htm|title=The First ColecoVision SGM. Super Game Module 1983. (never released).|website=www.colecovision.dk}}</ref> to load and execute programs from tape. Games could be distributed on tiny tapes, called ''wafers'', and be much larger than the 16 KB or 32 KB [[ROM cartridge|ROM]] cartridges of the day. ''Super Donkey Kong'', with all screens and animations, ''Super Donkey Kong Jr'', and ''Super Smurf Rescue'' were demonstrated with the Super Game Module. The Adam computer expansion with its 256 KB tape drive and 64 KB RAM fulfilled the specifications promised by the Super Game Module.<ref>{{cite journal|last1=Brown|first1=William|title=Super Game Module: Million bit baby|journal=Electronic Fun with Computer & Games|date=June 1983|volume=1|issue=8|pages=16, 17, 39β43, 94|url=https://archive.org/details/Electronic_Fun_with_Computer_Games_Vol_01_No_08_1983-06_Fun_Games_Publishing_US}}</ref><ref>{{cite web|url=https://www.lifewire.com/history-of-colecovision-729731|title=The ColecoVision/Nintendo Partnership and the Atari Clone|first1=D. S. Cohen A. gaming|last1=writer|last2=developer|last3=teacher|first4=Video Game|last4=Historian|first5=Gaming Industry|last5=Professional|website=Lifewire}}</ref>
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