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==Further reading== *Honor Beddard and Douglas Dodds. (2009). ''Digital Pioneers''. London: V&A Publishing. {{ISBN|978-1-85177-587-3}} *[[Timothy Binkley]]. (1988/89). "The Computer is Not A Medium", ''Philosophic Exchange''. Reprinted in ''EDB & kunstfag'', Rapport Nr. 48, NAVFs EDB-Senter for Humanistisk Forskning. Translated as "L'ordinateur n'est pas un médium", ''Esthétique des arts médiatiques'', Sainte-Foy, Québec: Presses de l'Université du Québec, 1995. *[[Timothy Binkley]]. (1997). [https://web.archive.org/web/20120405081225/http://academic.evergreen.edu/curricular/thelens/docs/digital/vitality.pdf "''The Vitality of Digital Creation''"] ''The Journal of Aesthetics and Art Criticism'', 55(2), Perspectives on the Arts and Technology, pp. 107–116. *[http://iasl.uni-muenchen.de/links/GCA_Indexe.html Thomas Dreher: History of Computer Art] *{{cite journal|author=Fernandez, Maria |title=Detached from history: Jasia Reichardt and Cybernetic Serendipity |url=http://www.collegeart.org/artjournal/past.html |archive-url=https://web.archive.org/web/20090204173418/http://www.collegeart.org/artjournal/past.html |url-status=dead |archive-date=2009-02-04 |journal =Art Journal|date= 2008|volume=67 |issue=3 |pages= 6–23|doi=10.1080/00043249.2008.10791311 |s2cid=193026727 }} *[http://leonardo.info/isast/leobooks/books/grau.html Virtual Art: From Illusion to Immersion] ([[MIT Press]]/Leonardo Books) by Oliver Grau *{{cite book| author = Charlie Gere| title = Digital culture| publisher = Reaktion Books| url = https://archive.org/details/digitalculture0000gere| url-access = registration| year = 2002| isbn = 978-1-86189-143-3 }} *{{cite book| editor-first1=Paul | editor-last1=Brown | editor1-link=Paul Brown (artist) | editor-first2=Charlie | editor-last2=Gere | editor2-link=Charlie Gere | editor-first3=Nicholas | editor-last3=Lambert | editor-first4=Catherine | editor-last4=Mason | editor4-link=Catherine Mason | title=[[White Heat Cold Logic: British Computer Art 1960–1980]] | publisher=[[MIT Press]] | date=2008 | isbn=978-0-262-02653-6 }} *Mark Hansen. (2004). ''New Philosophy for New Media''. Cambridge, MA: MIT Press. *[[Dick Higgins]]. (1966). Intermedia. Reprinted in Donna De Salvo (ed.), ''Open Systems Rethinking Art'' {{circa|1970}}, London: [[Tate Publishing Ltd|Tate Publishing]], 2005. *Lieser, Wolf. ''Digital Art''. Langenscheidt: h.f. ullmann. 2009 *Lopes, Dominic McIver. (2009). [http://apoca.mentalpaint.net ''A Philosophy of Computer Art.''] London: Routledge *{{cite book| author = Lev Manovich| title = The language of new media| url = https://books.google.com/books?id=7m1GhPKuN3cC| date = 2002-03-07| publisher = The MIT Press| isbn = 978-0-262-63255-3 }} *[[Lev Manovich]]. (2002, October). Ten Key Texts on Digital Art: 1970–2000. [http://leonardo.info/isast/journal/toc355.html Leonardo - Volume 35, Number 5], pp. 567–569. *[[Frieder Nake]]. (2009, Spring). The Semiotic Engine: Notes on the History of Algorithmic Images in Europe. [[Art Journal (CAA)|''Art Journal'']], pp. 76–89. *Perry M., Margoni T., (2010) [https://ssrn.com/abstract=1647584 ''From music tracks to Google maps: Who owns computer-generated works?''] in ''Computer Law and Security Review'', Vol. 26, pp. 621–629, 2010 *[[Edward A. Shanken]]. (2009). ''Art and Electronic Media''. London: Phaidon. *Grant D. Taylor (2014). When The Machine Made Art: The Troubled History of Computer Art. New York: Bloomsbury. * {{cite journal|author=Usselmann, Rainer|title=The Dilemma of Media Art: Cybernetic Serendipity at the ICA London|url=http://muse.jhu.edu/login?uri=/journals/leonardo/v036/36.5usselmann.pdf|journal=Leonardo|place=Cambridge, Massachusetts|publisher=The MIT Press|date=October 2003|volume=36|issue=5|pages=389–396|doi=10.1162/002409403771048191|s2cid=57564123|access-date=2022-01-17|archive-date=2016-03-04|archive-url=https://web.archive.org/web/20160304000253/http://muse.jhu.edu/login?uri=%2Fjournals%2Fleonardo%2Fv036%2F36.5usselmann.pdf|url-status=dead}}
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