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Demoscene
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===Video game industry=== 4players.de reported that "numerous" demo and intro programmers, artists, and musicians were employed in the games industry by 2007. Video game companies with demoscene members on staff included [[Digital Illusions]], [[Starbreeze]], [[Ascaron]],<ref name="4sceners 2007 p1" /> 49Games, [[Remedy Entertainment|Remedy]], [[Techland]], [[Lionhead Studios]],<ref name="4sceners 2007 p2" /> [[Bugbear Entertainment|Bugbear]], [[Digital Reality]], [[Guerrilla Games]], and [[Akella]].<ref name="4sceners 2007 p3" /> The [[Music tracker|tracker music]] which is part of demoscene culture could be found in many video games of the late 1980s to early 2000s, such as ''[[Lemmings (video game)|Lemmings]]'', ''[[Jazz Jackrabbit]]'', ''[[One Must Fall: 2097]]'', ''[[Crusader: No Remorse]]'', the [[Unreal (video game series)|''Unreal'' series]], ''[[Deus Ex (video game)|Deus Ex]]'', ''[[Bejeweled (video game)|Bejeweled]]'', and ''[[Uplink (video game)|Uplink]]''.<ref>[https://books.google.com/books?id=m5exIODbtqkC&dq=%22epic+games%22+tracker+music+mod+unreal&pg=PA341 Game Development and Production] {{Webarchive|url=https://web.archive.org/web/20230425205941/https://books.google.com/books?id=m5exIODbtqkC&dq=%22epic+games%22+tracker+music+mod+unreal&pg=PA341 |date=25 April 2023 }} by Erik Bethke, page 341</ref>
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