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==Bibliography== *Bignell, Jonathan. ''Post Modern Media Culture''. Akaar Books, 2000. *{{cite journal |last1=Buckingham |first1=David |title=Digital Media Literacies: Rethinking Media Education in the Age of the Internet |journal=Research in Comparative and International Education |date=March 2007 |volume=2 |issue=1 |pages=43–55 |doi=10.2304/rcie.2007.2.1.43 |s2cid=51995385 |doi-access=free }} *Franklin, Seb. ''[http://mitpress.mit.edu/books/control Control: Digitality as Cultural Logic]''. [[MIT Press]], 2015. *{{cite book |authorlink1=Tula Giannini |last1=Giannini |first1=Tula |authorlink2=Jonathan Bowen |last2=Bowen |first2=Jonathan P |title=[[Museums and Digital Culture]] |publisher=[[Springer Nature|Springer]] |series=Series on Computational Computing |year=2019 |isbn=978-3-319-97456-9 |doi=10.1007/978-3-319-97457-6 |s2cid=146115899 }} *Hershman, Lynn. "The Fantasy Beyond Control." ''Illuminating Video: An Essential Guide to Video Art'', 1990. *King, Homay. ''Virtual Memory: Time-Based Art and the Dream of Digitality''. [[Duke University Press]], 2015. {{ISBN|978-0822360025}}. *Jarzombek, Mark. ''Digital Stockholm Syndrome in the Post-Ontological Age''. University of Minnesota Press, 2016 *Landow, George P. ''Hypertext 3.0: Critical Theory and New Media in an Era of Globalization''. 3rd ed., Baltimore, The [[Johns Hopkins University Press]], 2006. *{{cite journal |last1=Landsberg |first1=Alison |title=Homay King. Virtual Memory: Time-Based Art and the Dream of Digitality . Durham, N.C.: Duke University Press, 2015. 216 pp. |journal=Critical Inquiry |date=September 2016 |volume=43 |issue=1 |pages=215–216 |doi=10.1086/688298 }} * {{cite journal |last1=Rutten |first1=Kris |last2=Vandermeersche |first2=Geert |title=Introduction to Literacy and Society, Culture, Media and Education |journal=CLCWeb: Comparative Literature and Culture |date=1 September 2013 |volume=15 |issue=3 |id={{ProQuest|2272302560}} |doi=10.7771/1481-4374.2238 |doi-access=free }} *Shelly, Gary B., and Misty E. Vermaat. ''Discovering Computers 2010: Living in a Digital World''. Boston, MA: Course Technology Press, 2009. *{{cite journal |last1=MacKenzie |first1=Scott |last2=Stenport |first2=Anna Westerståhl |last3=Traylor |first3=Garrett |title=Action, Avatar, Ecology, and Empire: Databases, Digitality, Death, and Gaming in Werner Herzog's Arctic |journal=The Moving Image: The Journal of the Association of Moving Image Archivists |date=2016 |volume=16 |issue=2 |pages=45–71 |doi=10.5749/movingimage.16.2.0045 |jstor=10.5749/movingimage.16.2.0045 |s2cid=194685323 }} *{{cite journal |last1=Swanstrom |first1=Lisa |title=External Memory Drives: Deletion and Digitality in Agrippa (A Book of The Dead) |journal=Science Fiction Studies |date=2016 |volume=43 |issue=1 |pages=14–32 |doi=10.5621/sciefictstud.43.1.0014 |url=https://umu.diva-portal.org/smash/get/diva2:1136926/FULLTEXT01 }} [[Category:Information Age]] [[Category:Postmodernism]] [[Category:Digital technology]] [[Category:Social change]] [[Category:Digital Revolution]]
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