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Diskless node
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===Advantages of diskless nodes over thin clients=== *'''Distributed load''' The ''processing'' load of diskless nodes is distributed. Each user gets its own processing isolated environment, barely affecting other users in the network, as long as their workload is not filesystem-intensive. Thin clients rely on the central server for the processing and thus require a fast server. When the central server is busy and slow, both kinds of clients will be affected, but thin clients will be slowed completely, whereas diskless nodes will only be slowed when accessing data on the server. *'''Better multimedia performance'''. Diskless nodes have advantages over thin clients in [[multimedia]]-rich applications that would be bandwidth intensive if fully served. For example, diskless nodes are well suited for [[video gaming]] because the rendering is local, lowering the latency. *'''Peripheral support''' Diskless nodes are typically ordinary personal computers or [[workstation]]s with no hard drives supplied, which means the usual large variety of [[peripheral]]s can be added. By contrast, thin clients are typically very small, sealed boxes with no possibility for internal expansion, and limited or non-existent possibility for external expansion. Even if e.g. a [[USB]] device can be ''physically'' attached to a thin client, the thin client software might not support peripherals beyond the basic input and output devices - for example, it may not be compatible with [[graphics tablet]]s, [[digital camera]]s or [[Image scanner|scanner]]s.
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