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Educational software
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===Corporate training and tertiary education=== Earlier educational software for the important corporate and tertiary education markets was designed to run on a single [[desktop computer]] (or an equivalent user device). In the years immediately following 2000, planners decided to switch to [[Server (computing)|server]]-based [[Application software|applications]] with a high degree of [[standardization]]. This means that educational software runs primarily on servers which may be hundreds or thousands of miles from the actual user. The user only receives tiny pieces of a learning module or test, fed over the internet one by one. The server software decides on what learning material to distribute, collects results and displays progress to teaching staff. Another way of expressing this change is to say that educational software morphed into an online educational service. US Governmental endorsements and approval systems ensured the rapid switch to the new way of managing and distributing learning material. [[McDonald's]] also experimented with this via the [[Nintendo DS]] software ''[[eCrew Development Program]]''. See also: * [[Educational technology]] * [[SCORM]] * [[Virtual learning environment]], LMS ([[learning management system]]) * [[Training Management System]] * [[Web-based training]]
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