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Four-dimensional space
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===Shadows=== A concept closely related to projection is the casting of shadows. [[File:Schlegel wireframe 8-cell.png|right|200px]] If a light is shone on a three-dimensional object, a two-dimensional shadow is cast. By dimensional analogy, light shone on a two-dimensional object in a two-dimensional world would cast a one-dimensional shadow, and light on a one-dimensional object in a one-dimensional world would cast a zero-dimensional shadow, that is, a point of non-light. Going the other way, one may infer that light shining on a four-dimensional object in a four-dimensional world would cast a three-dimensional shadow. If the wireframe of a cube is lit from above, the resulting shadow on a flat two-dimensional surface is a square within a square with the corresponding corners connected. Similarly, if the wireframe of a tesseract were lit from "above" (in the fourth dimension), its shadow would be that of a three-dimensional cube within another three-dimensional cube suspended in midair (a "flat" surface from a four-dimensional perspective). (Note that, technically, the visual representation shown here is a two-dimensional image of the three-dimensional shadow of the four-dimensional wireframe figure.)
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