Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Generic programming
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=====Advantages and disadvantages===== Some uses of templates, such as the <code>max()</code> function, were formerly filled by function-like [[preprocessor]] [[Macro (computer science)|macros]] (a legacy of the [[C (programming language)|C]] language). For example, here is a possible implementation of such macro: <syntaxhighlight lang="cpp"> #define max(a,b) ((a) < (b) ? (b) : (a)) </syntaxhighlight> Macros are expanded (copy pasted) by the [[preprocessor]], before program compiling; templates are actual real functions. Macros are always expanded inline; templates can also be [[inline function]]s when the compiler deems it appropriate. However, templates are generally considered an improvement over macros for these purposes. Templates are type-safe. Templates avoid some of the common errors found in code that makes heavy use of function-like macros, such as evaluating parameters with side effects twice. Perhaps most importantly, templates were designed to be applicable to much larger problems than macros. There are four primary drawbacks to the use of templates: supported features, compiler support, poor error messages (usually with pre C++20 ''substitution failure is not an error'' ([[SFINAE]])), and [[code bloat]]: # Templates in C++ lack many features, which makes implementing them and using them in a straightforward way often impossible. Instead programmers have to rely on complex tricks which leads to bloated, hard to understand and hard to maintain code. Current developments in the C++ standards exacerbate this problem by making heavy use of these tricks and building a lot of new features for templates on them or with them intended. # Many compilers historically had poor support for templates, thus the use of templates could make code somewhat less portable. Support may also be poor when a C++ compiler is being used with a [[Linker (computing)|linker]] that is not C++-aware, or when attempting to use templates across [[Library (computer science)#Shared libraries|shared library]] boundaries. # Compilers can produce confusing, long, and sometimes unhelpful error messages when errors are detected in code that uses SFINAE.<ref>[https://www.stroustrup.com/N1522-concept-criteria.pdf Stroustrup, Dos Reis (2003): Concepts - Design choices for template argument checking]</ref> This can make templates difficult to develop with. # Finally, the use of templates requires the compiler to generate a separate ''instance'' of the templated class or function for every type parameters used with it. (This is necessary because types in C++ are not all the same size, and the sizes of data fields are important to how classes work.) So the indiscriminate use of templates can lead to [[code bloat]], resulting in excessively large executables. However, judicious use of template specialization and derivation can dramatically reduce such code bloat in some cases:{{Blockquote|So, can derivation be used to reduce the problem of code replicated because templates are used? This would involve deriving a template from an ordinary class. This technique proved successful in curbing code bloat in real use. People who do not use a technique like this have found that replicated code can cost megabytes of code space even in moderate size programs.|[[Bjarne Stroustrup]]|The Design and Evolution of C++, 1994<ref name="Stroustrup94Design">{{cite book |last1=Stroustrup |first1=Bjarne |author1-link=Bjarne Stroustrup |year=1994 |title=The Design and Evolution of C++ |publisher=Addison-Wesley |location=Reading, Massachusetts |isbn=978-81-317-1608-3 |pages=346β348 |chapter=15.5 Avoiding Code Replication |bibcode=1994dec..book.....S}}</ref>}} # Templated classes or functions may require an ''explicit specialization'' of the template class which would require rewriting of an entire class for a specific template parameters used by it. The extra instantiations generated by templates can also cause some debuggers to have difficulty working gracefully with templates. For example, setting a debug breakpoint within a template from a source file may either miss setting the breakpoint in the actual instantiation desired or may set a breakpoint in every place the template is instantiated. Also, the implementation source code for the template must be completely available (e.g. included in a header) to the translation unit (source file) using it. Templates, including much of the Standard Library, if not included in header files, cannot be compiled. (This is in contrast to non-templated code, which may be compiled to binary, providing only a declarations header file for code using it.) This may be a disadvantage by exposing the implementing code, which removes some abstractions, and could restrict its use in closed-source projects.{{Citation needed|date=March 2009}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)