Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Homogeneous coordinates
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Change of coordinate systems== Just as the selection of axes in the Cartesian coordinate system is somewhat arbitrary, the selection of a single system of homogeneous coordinates out of all possible systems is somewhat arbitrary. Therefore, it is useful to know how the different systems are related to each other. Let {{nowrap|<math>(x, y, z</math>)}} be homogeneous coordinates of a point in the projective plane. A fixed matrix <math display="block">A=\begin{pmatrix}a&b&c\\d&e&f\\g&h&i\end{pmatrix},</math> with nonzero [[determinant]], defines a new system of coordinates {{nowrap|<math>(X, Y, Z)</math>}} by the equation <math display="block">\begin{pmatrix}X\\Y\\ Z\end{pmatrix}=A\begin{pmatrix}x\\y\\z\end{pmatrix}.</math> Multiplication of {{nowrap|<math>(x, y, z)</math>}} by a scalar results in the multiplication of {{nowrap|<math>(X, Y, Z)</math>}} by the same scalar, and <math>X</math>, <math>Y</math> and <math>Z</math> cannot be all <math>0</math> unless <math>x</math>, <math>y</math> and <math>z</math> are all zero since <math>A</math> is nonsingular. So {{nowrap|<math>(X, Y, Z)</math>}} are a new system of homogeneous coordinates for the same point of the projective plane.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)