Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Human behavior
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Leisure === {{Main|Leisure}} [[File:Amateur Football in Kilkenny-Ireland.jpg|thumb|Men playing [[association football]] in [[Kilkenny]], Ireland (2007)]] Leisure is activity or lack of activity that takes place outside of work. It provides relaxation, [[entertainment]], and improved quality of life for individuals.<ref name=":3" /> Engaging in leisure can be beneficial for physical and mental health. It may be used to seek temporary relief from [[psychological stress]], to produce positive emotions, or to facilitate social interaction. However, leisure can also facilitate health risks and [[negative emotion]]s caused by [[boredom]], [[substance abuse]], or [[Risk|high-risk behavior]].<ref>{{Cite journal |last=Caldwell |first=Linda L. |date=2005-02-01 |title=Leisure and health: why is leisure therapeutic? |url=https://doi.org/10.1080/03069880412331335939 |journal=British Journal of Guidance & Counselling |volume=33 |issue=1 |pages=7β26 |doi=10.1080/03069880412331335939 |issn=0306-9885 |s2cid=144193642|url-access=subscription }}</ref> Leisure may be defined as serious or casual.<ref name=":3" /><ref name=":4">{{Cite journal |last=Stebbins |first=Robert A. |date=2001 |title=Serious Leisure |url=https://www.proquest.com/openview/d7879f2e6d26559fdf8d5bef294d9ee6/1 |url-status=live |journal=Society |volume=38 |issue=4 |pages=53β57 |doi=10.1007/s12115-001-1023-8 |archive-url=https://web.archive.org/web/20220825185729/https://www.proquest.com/openview/d7879f2e6d26559fdf8d5bef294d9ee6/1 |archive-date=2022-08-25 |access-date=2022-08-14|url-access=subscription }}</ref> Serious leisure behaviors involve non-professional pursuit of arts and sciences, the development of [[Hobby|hobbies]], or career volunteering in an area of expertise.<ref name=":4" /> Casual leisure behaviors provide short-term gratification, but they do not provide long-term gratification or personal identity. These include [[Play (activity)|play]], relaxation, casual social interaction, [[volunteering]], passive entertainment, active entertainment, and sensory stimulation. Passive entertainment is typically derived from [[mass media]], which may include written works or [[digital media]]. Active entertainment involves games in which individuals participate. Sensory stimulation is immediate gratification from behaviors such as eating or sexual intercourse.<ref name=":3">{{Cite journal |last=Stebbins |first=Robert A. |date=2001-01-01 |title=The costs and benefits of hedonism: some consequences of taking casual leisure seriously |url=https://doi.org/10.1080/02614360110086561 |journal=Leisure Studies |volume=20 |issue=4 |pages=305β309 |doi=10.1080/02614360110086561 |s2cid=145273350 |issn=0261-4367 |access-date=2022-08-14 |archive-date=2022-08-25 |archive-url=https://web.archive.org/web/20220825185730/https://www.tandfonline.com/doi/abs/10.1080/02614360110086561 |url-status=live |url-access=subscription }}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)