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== Games developed == {| class="wikitable sortable plainrowheaders" ! scope="col" | Year ! scope="col" | Title ! scope="col" | Platform(s) ! scope="col" | Publisher(s) |- ! scope="row" | 2000 | ''[[Hitman: Codename 47]]'' | [[Windows]] | rowspan="2" | [[Eidos Interactive]] |- ! scope="row" | 2002 | ''[[Hitman 2: Silent Assassin]]'' | [[GameCube]], [[PlayStation 2]], Windows, [[Xbox (console)|Xbox]] |- ! scope="row" | 2003 | ''[[Freedom Fighters (video game)|Freedom Fighters]]'' | GameCube, PlayStation 2, Windows, Xbox | [[Electronic Arts]] |- ! scope="row" | 2004 | ''[[Hitman: Contracts]]'' | PlayStation 2, Windows, Xbox | Eidos Interactive |- ! scope="row" | 2006 | ''[[Hitman: Blood Money]]'' | [[Android (operating system)|Android]], [[iOS]], [[Nintendo Switch]], PlayStation 2, Windows, Xbox, [[Xbox 360]] | Eidos Interactive, [[Feral Interactive]] |- ! scope="row" | 2007 | ''[[Kane & Lynch: Dead Men]]'' | Microsoft Windows, [[PlayStation 3]], Xbox 360 | Eidos Interactive |- ! scope="row" | 2009 | ''[[Mini Ninjas]]'' | [[macOS]], [[Nintendo DS]], PlayStation 3, [[Wii]], Windows, Xbox 360 | Eidos Interactive, Feral Interactive |- ! scope="row" | 2010 | ''[[Kane & Lynch 2: Dog Days]]'' | PlayStation 3, Windows, Xbox 360 | [[Square Enix]] |- ! scope="row" | 2012 | ''[[Hitman: Absolution]]'' | macOS, PlayStation 3, Windows, Xbox 360 | rowspan="2" | Square Enix, Feral Interactive |- ! scope="row" | 2016 | ''[[Hitman (2016 video game)|Hitman]]'' | [[Linux]], macOS, [[PlayStation 4]], [[Google Stadia|Stadia]], Windows, [[Xbox One]] |- ! scope="row" | 2018 | ''[[Hitman 2 (2018 video game)|Hitman 2]]'' | PlayStation 4, Stadia, Windows, Xbox One | [[Warner Bros. Interactive Entertainment]] |- ! scope="row" | 2021 | ''[[Hitman 3]]'' | Nintendo Switch, [[Nintendo Switch 2]], PlayStation 4, [[PlayStation 5]], Stadia, Windows, Xbox One, [[Xbox Series X/S]] | rowspan="3" | IO Interactive |- ! scope="row" | {{DTBA}} | ''Project 007'' (working title) | Nintendo Switch 2 |- ! scope="row" | {{DTBA}} | ''Project Fantasy'' (working title) | TBA |} ===Games published through IOI Partners=== {| class="wikitable sortable plainrowheaders" ! scope="col" | Year ! scope="col" | Title ! scope="col" | Platform(s) |- ! scope="row" | 2025 | ''[[MindsEye]]''<ref name=jm>{{cite web|url=https://variety.com/2024/gaming/news/mindseye-video-game-leslie-benzies-io-interactive-1236179042/ |title=''Hitman'' Publisher IO Interactive Lands New Game ''MindsEye'' From ''Grand Theft Auto'' Producer Leslie Benzies |last=Maas |first=Jennifer |date=16 October 2024 |website=[[Variety (magazine)|Variety]] |access-date=2 April 2025}}</ref> | PlayStation 5, Windows, Xbox Series X/S |} === Cancelled games === * ''Rex Dominus'' * Unannounced game for [[Microsoft]] (2009) ===Glacier=== Glacier is a proprietary in-house game engine developed for the ''[[Hitman (franchise)|Hitman]]'' series, ''[[Freedom Fighters (video game)|Freedom Fighters]]'', the ''[[Kane & Lynch: Dead Men|Kane & Lynch]]'' series and ''[[Mini Ninjas]]''.<ref name ="Maurizio De Pascale at 4C">{{Cite web|url=https://www.youtube.com/watch?v=qw7BhS1lMkI|title = Assets and Entities in the Glacier 2 Engine / Maurizio de Pascale, Technical Director IO Interactive|website = [[YouTube]]}}</ref> Glacier supports [[DLSS]],<ref name="auto">{{Cite web|url=https://www.nvidia.com/en-us/geforce/news/ces-january-2022-dlss-rtx-games-updates/|title = CES 2022: NVIDIA RTX Coming to 10 More Games, Including the Day Before, Rainbow Six Extraction, & Escape from Tarkov}}</ref> [[Intel Arc#Intel XeSS|XeSS]]<ref>{{Cite web|url=https://www.intel.com/content/www/us/en/products/docs/discrete-gpus/arc/technology/xess.html|title=Intel® Arc™- Xe Super Sampling|website=Intel}}</ref> and [[GPUOpen#FidelityFX Super Resolution|FSR]].<ref>[https://www.amd.com/en/technologies/radeon-software-fidelityfx-super-resolution Super resolution] amd.com</ref> The engine supports [[ray tracing (graphics)|ray tracing]] in ''[[Hitman 3]]''.<ref name="auto"/> [[Eidos-Montréal]] licensed Glacier for their own in-house engine, [[Dawn Engine]].<ref>{{Cite web|url=https://www.mcvuk.com/development-news/how-the-dawn-engine-is-powering-the-next-wave-of-deus-ex-games/|title=How the Dawn Engine is powering the next wave of Deus Ex games|website=MCV|date=11 February 2015}}</ref>
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