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Let's Make a Deal
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===Other deal formats=== Deals are often more complicated than the basic format described above. Additionally, some deals take the form of games of chance, and others are played as pricing games. ====Trading deals==== Types of trading deals employed on the show include: *Choosing one of several envelopes/wallets/purses that contain various amounts of money. At least one of them conceals a pre-announced value (usually $1 or $5), which awards a car or trip; the others contain larger amounts as consolation prizes. Each trader must decide whether to keep or trade the one he/she chose. *Making decisions for another person, such as a spouse or a series of unrelated traders, or every member of a team receiving the same item based on majority vote. Sometimes after several offers, a team is broken up and each individual trader can make one final deal on his/her own. *Two or more traders guessing the weight of a studio audience member chosen by the host, with cash awarded to the trader whose guess is closer. *Being told the weight or number of items in a prize behind a box or curtain, and then choosing to keep it or sell it back to the host for a certain price per pound/item. *Being offered a quantity of some foreign currency, and then choosing to receive its equivalent in United States dollars or trade it for a box/curtain. *Being presented with an item having an unknown cash value, such as a claim check or gift certificate, and deciding whether to keep or trade it. Variations have included a cash box, to which the host adds packets of money at intervals; a shopping bag, to which he adds grocery items containing money; or a package of some grocery item such as candy or gum that may or may not contain money. Over the course of the episode, the trader holding the item is given several opportunities to exchange it for a box, curtain, or chance to win a large prize; in each case, the option he/she declines is given to another trader. Typically, but not always, the last trader holding the item is given the first chance to return it and play for the Big Deal. The total cash value of the item (if any) is revealed only after the trader has made his/her decision or, on occasion, during the closing credits. ====Games of chance==== A wide variety of chance-based games have been used on the show. Examples: *Collecting a certain amount of money hidden inside wallets, envelopes, etc., or by pressing unlabeled buttons on a cash register, in order to reach a pre-stated "selling price" for a larger prize, such as a car, trip or larger amount of cash. Typically, there may also be one or more zonk items hidden which end the game immediately and forfeit all winnings if found. The trader may choose to stop at any time and keep all the money found. The cash register game used 15 buttons, two of which would ring up "No Sale" as the zonk. If a trader found one of these, he/she was offered a chance to press one more button and receive the amount rung up (sometimes doubled by the host), or win either a larger amount or the grand prize for finding the other "No Sale". In the current CBS version, the game is played using a board with 13 cash amounts and two zonks. *Choosing one of several items in the hope that it will lead to cash or a prize (e.g., a key that unlocks a safe, or an egg that is raw instead of hard-boiled). Before the host tests the chosen item to see if it is a winner, the trader is offered a chance to exchange it for a box/curtain. This game is often played with multiple traders, and more than one of the offered items may win the prize. *Games involving a deck of cards in which a trader must find matching cards, draw cards that reach a cumulative total within a certain number of draws, draw a certain number of cards from a certain suit to win a designated prize (with one suit always designated as going toward a "zonk", which ends the game with nothing won), etc. to win a prize or additional money. *Receiving clues about an unknown prize (such as a partial spelling of the prize or clues in the form or [[Rapping|rap]], rhyme, etc.) and deciding whether to take the unknown prize or a cash prize. *Choosing face-down number cards from a board in the hope of winning prizes by out-scoring a rival trader or the host. *Receiving money in the form of a long strip of bills dispensed one at a time from a machine. The trader can end the game at any time and keep the accumulated money, but he/she forfeits it if a blank sheet or a card marked "curtains" appears. Updated versions of the game involve an [[Automated teller machine|ATM]]; the trader inserts a card and begins to withdraw cash, but an "overdrawn" message on the screen at any time ends the game and forfeits the money. *Choosing between a known cash prize and a chance to spin a carnival wheel, which can award a car, larger/smaller cash amounts, or a zonk. *Rolling dice to receive cash based upon the roll or achieving a cumulative score within a certain number of rolls to win a larger prize. Depending on the game, the trader is given the opportunity to stop playing at various points, keeping any cash/prizes already won or accepting an offer of a guaranteed prize, or continue to play and risk losing everything. * Choosing numbers from a board after a brief look at what is behind them (cash, prizes, zonks). The trader keeps all cash/prizes matched and may stop after any turn, but loses everything upon finding two zonks. ====Pricing games==== Other deals related to pricing merchandise are featured to win a larger prize or cash amount. Sometimes traders are required to price individual items (either grocery products or smaller prizes generally valued less than $100) within a certain range to win successively larger prizes or a car. Other times traders must choose an item that has a pre-announced price, order grocery items or small prizes from least to most expensive, or two items with prices that total a certain amount to win a larger prize. The pre-announced price and two-items-to-a-given-amount games were often played multi-player style. A two-player variant often had traders competing for cash, with the trader who guessed closer to the correct price of a grocery item or small prize getting progressively larger amounts of cash; whomever has a pre-announced amount after (typically) four such questions winning a larger prize. A similar variant had player compete for cash, with double the amount available for exact guesses, and afterward the chance to spend the cash on a curtain or box. These games are not used on the CBS version because of their similarities to ''[[The Price Is Right]]''. ====Quiz games==== On the CBS version, due to the similarities of the pricing game concept with ''The Price Is Right'', quiz games are used instead. These deals involve products in the form of when they were introduced to the market, general knowledge quizzes, currency exchange rates (at the time of taping), or knowledge of geography of trips to certain locales used as prizes.
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