Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Maze generation algorithm
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Aldous-Broder algorithm === The Aldous-Broder algorithm also produces uniform spanning trees. However, it is one of the least efficient maze algorithms.<ref> {{cite web |author=Jamis Buck |title=Maze Generation: Aldous-Broder algorithm |url=https://weblog.jamisbuck.org/2011/1/17/maze-generation-aldous-broder-algorithm |date=17 January 2011}} </ref> # Pick a random cell as the current cell and mark it as visited. # While there are unvisited cells: ## Pick a random neighbour. ## If the chosen neighbour has not been visited: ### Remove the wall between the current cell and the chosen neighbour. ### Mark the chosen neighbour as visited. ## Make the chosen neighbour the current cell.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)