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Memory management controller (Nintendo)
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===Famicom Disk System=== * Manufacturer: [[Nintendo]] * Games: ''[[Castlevania|Akumajo Dracula]]'', ''[[Arumana no Kiseki]]'', ''[[Ai Senshi Nicol]]'', ''Big Challenge! Dogfight Spirit'', ''[[Bio Miracle Bokutte Upa]]'', ''[[Crackout (video game)|Crackout]]''<sup>JP</sup>, ''[[Double Dribble (video game)|Double Dribble]]''<sup>JP</sup>, ''[[Castlevania II: Simon's Quest|Dracula II]]'', ''[[Falsion]]'', ''[[Famicom Tantei Club Part II: Ushiro ni Tatsu Shōjo]]'', ''[[Kid Icarus]]''<sup>JP</sup>, ''[[KiKi KaiKai]]'', ''[[Meikyuu Jiin Dababa]]'', ''[[Metroid]]''<sup>JP</sup>, ''[[Pro Wrestling (NES video game)|Pro Wrestling]]''<sup>JP</sup>, ''Relics - Ankoku Yousai'', ''[[Risa no Yōsei Densetsu]]'', ''[[Shin Onigashima]]'', ''[[Super Mario Bros. 2: The Lost Levels|Super Mario Bros. 2]]''<sup>JP</sup>, ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' (FDS release), ''[[The Mysterious Murasame Castle]]'', ''Vs. Excitebike'', ''[[Yūyūki]]'', ''[[Zelda II: The Adventure of Link]]''<sup>JP</sup>, and more. The [[Famicom Disk System]]'s [[Application-specific integrated circuit|ASIC]] is an extended audio chip, which supports one channel of single-cycle (6-bit × 64 step) [[table-lookup synthesis|wavetable-lookup synthesis]] with a built in [[phase modulation|phase modulator]] (PM) for sound generation similar to that of [[frequency modulation synthesis]]. Some cartridge conversions of Disk System games have MMCs to replace the audio channel.
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