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Microsoft XNA
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==Alternative implementations== A project called [[MonoGame|Mono.XNA]] was formed to port XNA to the open source and cross-platform [[Mono (software)|Mono]] framework.<ref>{{cite web|title=Mono.XNA |url=http://code.google.com/p/monoxna/ |access-date=2009-04-08}}</ref> From the codebase of Mono.XNA and SilverSprite, a new project called [[MonoGame]] was formed to port XNA to several mobile devices.<ref>{{cite web |url=http://www.monogame.net |title=MonoGame: Write Once, Play Everywhere |access-date=24 March 2013}}</ref> As of version 3.0.1 (released March 3, 2013), support is stable for [[iOS (Apple)|iOS]], [[Android (operating system)|Android]] including [[OUYA]], [[Mac OS X|macOS]], [[Linux]] and [[Metro (design language)|Metro]] for [[Windows 8]], [[Windows RT]] and [[Windows Phone 8]], as well as [[PlayStation Mobile]] in 2D. [[PlayStation Mobile]] 3D and [[Raspberry Pi]] development are currently in progress.<ref>{{cite web|title=MonoGame Wiki |website=[[GitHub]] |url=https://github.com/mono/MonoGame/wiki |access-date=2013-03-24}}</ref> FNA<ref>{{Cite web |title=About FNA |url=https://fna-xna.github.io/ |access-date=2023-02-21 |website=FNA}}</ref> is a full-featured open source reimplementation of XNA forked from MonoGame. The goal of FNA is to preserve the XNA game library by reimplementing XNA itself. An open source project called Grommet contains a limited port for embedded devices using the [[.NET Micro Framework]].<ref>{{cite web |title=Grommet - A .NET Micro Framework Library |url=http://grommet.codeplex.com |archive-url=https://web.archive.org/web/20091104081119/http://grommet.codeplex.com/ |archive-date=2009-11-04 |access-date=2009-11-02 |website=[[CodePlex]]}}</ref> A project called ANX is available which implements its own version of XNA using the SharpDX stack; support for [[Linux]], [[Mac OS X|macOS]] and the [[PlayStation Vita]] is in progress as well.<ref>{{Cite web |title=AXN.Framework |url=http://anxframework.codeplex.com/ |archive-url=https://web.archive.org/web/20111128101105/http://anxframework.codeplex.com/ |archive-date=2011-11-28 |website=[[CodePlex]]}}</ref><ref>{{Cite web |title=SharpDX |url=http://sharpdx.org/ |url-status=live |archive-url=https://web.archive.org/web/20230116185138/http://sharpdx.org/ |archive-date=2023-01-16 |access-date=2023-02-21 |website=SharpDX}}</ref> Using ANX, developers are able to write games using code that is very similar to XNA, while still being considered a [[Metro (design language)|Metro]] application in Windows 8.
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